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#ifndef ENEMY_H
#define ENEMY_H
#include <wriggle/vector.h>
#include <wriggle/texture.h>
#include "bulletpattern.h"
#include <vector>
class Enemy {
protected:
Vector2 pos;
Texture* texture;
std::vector<BulletPattern*>& patterns;
public:
Enemy(const Vector2& initpos, std::vector<BulletPattern*>& stage_patterns);
virtual void update();
void draw();
};
class Enemy1 : public Enemy {
protected:
unsigned int steps;
public:
Enemy1(const Vector2& initpos, std::vector<BulletPattern*>& stage_patterns);
virtual void update();
};
class Enemy2 : public Enemy {
protected:
unsigned int steps;
public:
Enemy2(const Vector2& initpos, std::vector<BulletPattern*>& stage_patterns);
virtual void update();
};
#endif
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