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#ifndef ENGINE_H
#define ENGINE_H

#include <wriggle/application.h>

#include <FTGL/ftgl.h>

#include "stage.h"

class Engine : public Application {
	private:
		FTFont* font;
		Texture* background;
		
		bool paused;
		
		float fps;
		unsigned int fps_frames;
		sf::Clock fps_clock;
	
	protected:
		virtual void event_keypress(sf::Key::Code key);
		
		virtual void update();
	
	public:
		Stage* stage;
		
		Engine();
};

#endif