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#ifndef MATRIX_H
#define MATRIX_H
#include "vector.h"
template<int M, int N>
class Matrix {
public:
float m[M][N];
};
class Matrix2 : Matrix<2, 2> {
public:
Matrix2();
Matrix2(float m00, float m01, float m10, float m11);
Vector2 operator*(const Vector2& v);
};
Matrix2 rotation_matrix(float rot);
#endif
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