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#ifndef STAGE_H
#define STAGE_H
#include "player.h"
#include <wriggle/shader.h>
#include <wriggle/texture.h>
#include "enemy.h"
#include "bulletpattern.h"
#include <vector>
class Stage {
private:
Player* player;
GLShaderProgram* shader;
Texture* texture;
std::vector<Enemy*> enemy_list;
std::vector<BulletPattern*> patterns;
public:
Stage();
void update();
void draw();
};
#endif
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