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#include "vector.h"
Vector2::Vector2() {
x = y = 0;
}
Vector2::Vector2(float p1, float p2) {
x = p1;
y = p2;
}
Vector2::Vector2(const Vector2& v) {
x = v.x;
y = v.y;
}
Vector2& Vector2::operator=(const Vector2& v) {
x = v.x;
y = v.y;
return *this;
}
Vector3::Vector3() : Vector2() {
z = 0;
}
Vector3::Vector3(float p1, float p2, float p3) {
x = p1;
y = p2;
z = p3;
}
Vector3::Vector3(const Vector3& v) {
x = v.x;
y = v.y;
z = v.z;
}
Vector3& Vector3::operator=(const Vector3& v) {
x = v.x;
y = v.y;
z = v.z;
return *this;
}
Vector4::Vector4() : Vector3() {
w = 0;
}
Vector4::Vector4(float p1, float p2, float p3, float p4) : Vector3(p1, p2, p3) {
w = p4;
}
Vector4::Vector4(const Vector4& v) {
x = v.x;
y = v.y;
z = v.z;
w = v.w;
}
Vector4& Vector4::operator=(const Vector4& v) {
x = v.x;
y = v.y;
z = v.z;
w = v.w;
return *this;
}
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