From dc104e37842049e040f7e39f4e1aab56cde1488c Mon Sep 17 00:00:00 2001 From: Jon Bergli Heier Date: Wed, 1 Jun 2011 19:02:52 +0200 Subject: Moved common files here. --- vector.cpp | 150 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 150 insertions(+) create mode 100644 vector.cpp (limited to 'vector.cpp') diff --git a/vector.cpp b/vector.cpp new file mode 100644 index 0000000..cf2c164 --- /dev/null +++ b/vector.cpp @@ -0,0 +1,150 @@ +#include "vector.h" + +#include + +#include +#include + +Vector2::Vector2() { + x = y = 0; +} + +Vector2::Vector2(const Vector2& v) { + x = v.x; + y = v.y; +} + +Vector2::Vector2(float x, float y) { + this->x = x; + this->y = y; +} + +bool Vector2::operator==(const Vector2& v) const { + return x == v.x && y == v.y; +} + +Vector2& Vector2::operator+=(const Vector2& v) { + x += v.x; + y += v.y; + return *this; +} + +Vector2 Vector2::operator+(const Vector2& v) { + return Vector2(*this) += v; +} + +Vector2& Vector2::operator-=(const Vector2& v) { + x -= v.x; + y -= v.y; + return *this; +} + +Vector2 Vector2::operator-(const Vector2& v) { + return Vector2(*this) -= v; +} + +Vector2& Vector2::operator*=(const float f) { + x *= f; + y *= f; + return *this; +} + +Vector2& Vector2::operator/=(const float f) { + x /= f; + y /= f; + return *this; +} + +float Vector2::length() { + return sqrtf(x*x + y*y); +} + +std::string Vector2::str() { + return (boost::format("[%.2f %.2f]") % x % y).str(); +} + +/** + * Vector3 + */ + +Vector3::Vector3() { + x = y = z = 0; +} + +Vector3::Vector3(const Vector3& v) : Vector2(v) { + z = v.z; +} + +Vector3::Vector3(float x, float y, float z) : Vector2(x, y) { + this->z = z; +} + +bool Vector3::operator==(const Vector3& v) { + return x == v.x && y == v.y && z == v.z; +} + +Vector3& Vector3::operator+=(const Vector3& v) { + x += v.x; + y += v.y; + z += v.z; + return *this; +} + +Vector3 Vector3::operator+(const Vector3& v) { + return Vector3(*this) += v; +} + +Vector3& Vector3::operator-=(const Vector3& v) { + x -= v.x; + y -= v.y; + z -= v.z; + return *this; +} + +Vector3 Vector3::operator-(const Vector3& v) { + return Vector3(*this) -= v; +} + +Vector3& Vector3::operator*=(const float f) { + x *= f; + y *= f; + z *= f; + return *this; +} + +Vector3 Vector3::operator*(const float f) { + return Vector3(*this) *= f; +} + +Vector3& Vector3::operator/=(const float f) { + x /= f; + y /= f; + z /= f; + return *this; +} + +Vector3 Vector3::operator/(const float f) { + return Vector3(*this) /= f; +} + +Vector3 Vector3::cross(const Vector3& v) { + return Vector3(y*v.z - z*v.y, + z*v.x - x*v.z, + x*v.y - y*v.x); +} + +float Vector3::dot(const Vector3& v) { + return x*v.x + y*v.y + z*v.z; +} + +Vector2 Vector3::xz() { + return Vector2(x, z); +} + +float Vector3::length() { + return sqrtf(x*x + y*y + z*z); +} + +std::string Vector3::str() { + return (boost::format("[%.2f %.2f %.2f]") % x % y % z).str(); +} -- cgit v1.2.3