#include "terrain_loader.h" #include #include #include TerrainLoader::TerrainLoader(fs::path root) { this->root = root; } TerrainLoader::~TerrainLoader() { } float *TerrainLoader::get_chunk(int64_t x, int64_t y, unsigned int width, unsigned int height) { if(has_chunk(x, y)) return load_chunk(x, y, width, height); return NULL; } bool TerrainLoader::has_chunk(int64_t x, int64_t y) { return fs::exists(root / (boost::format("%d.%d.chunk") % x % y).str()); } // TODO: Handle big-endian platforms void TerrainLoader::save_chunk(float *chunk, int64_t x, int64_t y, unsigned int width, unsigned int height) { fs::path p = root / (boost::format("%d.%d.chunk") % x % y).str(); fs::ofstream os(p, std::ios::out | std::ios::binary); uint64_t w = width; uint64_t h = height; os.write((const char*)&w, sizeof(w)); os.write((const char*)&h, sizeof(h)); os.write((const char*)chunk, width*height * sizeof(float)); os.close(); } // TODO: Handle big-endian platforms // NOTE: assumes width <= chunk_size+1, likewise for height float *TerrainLoader::load_chunk(int64_t x, int64_t y, unsigned int width, unsigned int height) { fs::path p = root / (boost::format("%d.%d.chunk") % x % y).str(); fs::ifstream is(p, std::ios::in | std::ios::binary); uint64_t w, h; w = h = 0; is.read((char*)&w, sizeof(w)); is.read((char*)&h, sizeof(h)); // TODO: should return w and h, fix calling code if(w != width || h != height) { throw std::runtime_error("width or height doesn't match"); } float *chunk = new float[width*height]; is.read((char*)chunk, width*height*sizeof(float)); is.close(); return chunk; } std::list TerrainLoader::get_objects(int64_t x, int64_t y) { std::list objects; if(has_objects(x, y)) objects = load_objects(x, y); return objects; } bool TerrainLoader::has_objects(int64_t x, int64_t y) { return fs::exists(root / (boost::format("%d.%d.objs") % x % y).str()); } void TerrainLoader::save_objects(std::list& objects, int64_t x, int64_t y) { fs::path p = root / (boost::format("%d.%d.objs") % x % y).str(); fs::ofstream os(p, std::ios::out | std::ios::binary); uint32_t count = objects.size(); os.write((const char*)&count, sizeof(count)); for(std::list::iterator it = objects.begin(); it != objects.end(); it++) { Vector3& obj = *it; os.write((const char*)&obj.x, sizeof(obj.x)); os.write((const char*)&obj.y, sizeof(obj.y)); os.write((const char*)&obj.z, sizeof(obj.z)); } os.close(); } std::list TerrainLoader::load_objects(int64_t x, int64_t y) { fs::path p = root / (boost::format("%d.%d.objs") % x % y).str(); fs::ifstream is(p, std::ios::in | std::ios::binary); std::list objects; uint32_t count; is.read((char*)&count, sizeof(count)); for(uint32_t i = 0; i < count; i++) { Vector3 obj; is.read((char*)&obj.x, sizeof(obj.x)); is.read((char*)&obj.y, sizeof(obj.y)); is.read((char*)&obj.z, sizeof(obj.z)); objects.push_back(obj); } is.close(); return objects; }