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authorJon Bergli Heier <snakebite@jvnv.net>2011-04-01 23:07:56 +0200
committerJon Bergli Heier <snakebite@jvnv.net>2011-04-01 23:07:56 +0200
commite172cde8c082fa3e338b3eb11079b36952874936 (patch)
tree90f65a54ce7b6a663ead31496549e0b9338c81d8 /terrain_vertex.glsl
parent3b360c21777aad02394a643b32be2ab25362bba1 (diff)
Terrain shader lighting - work in progress.
Diffstat (limited to 'terrain_vertex.glsl')
-rw-r--r--terrain_vertex.glsl19
1 files changed, 19 insertions, 0 deletions
diff --git a/terrain_vertex.glsl b/terrain_vertex.glsl
new file mode 100644
index 0000000..25b0c25
--- /dev/null
+++ b/terrain_vertex.glsl
@@ -0,0 +1,19 @@
+varying vec3 normal, light_pos, V, N;
+varying vec4 diffuse, ambient;
+
+void main() {
+ V = vec3(gl_ModelViewMatrix * gl_Vertex);
+ N = normalize(gl_NormalMatrix * gl_Normal);
+
+ normal = gl_Normal;
+ light_pos = vec3(0, 1, 0);
+
+ diffuse = gl_FrontMaterial.diffuse * gl_LightSource[0].diffuse;
+ ambient = gl_FrontMaterial.ambient * gl_LightSource[0].ambient;
+
+ gl_FrontColor = gl_Color;
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+/* vim: set syn=glsl: */