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2011-07-02Import and render tree models.Jon Bergli Heier1-0/+1
Trees are loaded from the new trees.blend using assimp. Tree objects are then received from the server and rendered on the given terrain locations. Each chunk now holds a list of objects and coordinates, which can be used to easily add other models as well. Also moded the GLSL fog code to its own shader which can be linked in different programs.
2011-06-01Added minimum version (WinXP) to _WIN32_WINNT.Jon Bergli Heier1-1/+1
2011-06-01Define _WIN32_WINNT for mingw32 builds.Jon Bergli Heier1-0/+1
2011-06-01Added wsock32 and ws2_32 to mingw32 build libs.Jon Bergli Heier1-1/+1
2011-06-01A bunch of network-related changes.Jon Bergli Heier1-2/+2
2011-05-29Misc fixes for win32 and cross-compiling.Jon Bergli Heier1-1/+2
2011-05-29Cross-compile with scons.Jon Bergli Heier1-6/+16
2011-05-20Basic lua implementation.Jon Bergli Heier1-2/+4
2011-05-17Added a console-like window which doesn't do anything interesting yet.Jon Bergli Heier1-1/+1
2011-05-09Simple flat file-based saving and loading of chunks.Jon Bergli Heier1-1/+1
2011-05-07Replace static heightmap with perlin noise using libnoise and noiseutils.Jon Bergli Heier1-2/+2
2011-04-10Added a simple interface to adjust raise/lower-function parameters using CEGUI.Jon Bergli Heier1-0/+2
2011-04-09Moved from dynamic LOD to chunked loading.Jon Bergli Heier1-1/+1
2011-04-04Threaded VBO creation.Jon Bergli Heier1-1/+1
A secondary memory-mapped VBO is filled in a separate thread, which replaces the main VBO when work is done.
2011-03-30Initial commit.Jon Bergli Heier1-0/+27