Age | Commit message (Collapse) | Author | Files | Lines | |
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2011-07-02 | Import and render tree models. | Jon Bergli Heier | 1 | -0/+1 | |
Trees are loaded from the new trees.blend using assimp. Tree objects are then received from the server and rendered on the given terrain locations. Each chunk now holds a list of objects and coordinates, which can be used to easily add other models as well. Also moded the GLSL fog code to its own shader which can be linked in different programs. | |||||
2011-06-01 | Added minimum version (WinXP) to _WIN32_WINNT. | Jon Bergli Heier | 1 | -1/+1 | |
2011-06-01 | Define _WIN32_WINNT for mingw32 builds. | Jon Bergli Heier | 1 | -0/+1 | |
2011-06-01 | Added wsock32 and ws2_32 to mingw32 build libs. | Jon Bergli Heier | 1 | -1/+1 | |
2011-06-01 | A bunch of network-related changes. | Jon Bergli Heier | 1 | -2/+2 | |
2011-05-29 | Misc fixes for win32 and cross-compiling. | Jon Bergli Heier | 1 | -1/+2 | |
2011-05-29 | Cross-compile with scons. | Jon Bergli Heier | 1 | -6/+16 | |
2011-05-20 | Basic lua implementation. | Jon Bergli Heier | 1 | -2/+4 | |
2011-05-17 | Added a console-like window which doesn't do anything interesting yet. | Jon Bergli Heier | 1 | -1/+1 | |
2011-05-09 | Simple flat file-based saving and loading of chunks. | Jon Bergli Heier | 1 | -1/+1 | |
2011-05-07 | Replace static heightmap with perlin noise using libnoise and noiseutils. | Jon Bergli Heier | 1 | -2/+2 | |
2011-04-10 | Added a simple interface to adjust raise/lower-function parameters using CEGUI. | Jon Bergli Heier | 1 | -0/+2 | |
2011-04-09 | Moved from dynamic LOD to chunked loading. | Jon Bergli Heier | 1 | -1/+1 | |
2011-04-04 | Threaded VBO creation. | Jon Bergli Heier | 1 | -1/+1 | |
A secondary memory-mapped VBO is filled in a separate thread, which replaces the main VBO when work is done. | |||||
2011-03-30 | Initial commit. | Jon Bergli Heier | 1 | -0/+27 | |