Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-04-09 | Moved relevant code to the Scene class. | Jon Bergli Heier | 1 | -303/+4 | |
2011-04-09 | Terrain multitexturing. | Jon Bergli Heier | 1 | -35/+53 | |
2011-04-09 | #include cleanup | Jon Bergli Heier | 1 | -5/+1 | |
2011-04-09 | Moved from dynamic LOD to chunked loading. | Jon Bergli Heier | 1 | -37/+40 | |
2011-04-04 | Threaded VBO creation. | Jon Bergli Heier | 1 | -12/+2 | |
A secondary memory-mapped VBO is filled in a separate thread, which replaces the main VBO when work is done. | |||||
2011-04-03 | Implemented very ineffective dynamic terrain LOD. | Jon Bergli Heier | 1 | -8/+34 | |
2011-04-02 | Started work on dynamic merging and subdivision. | Jon Bergli Heier | 1 | -0/+13 | |
2011-04-02 | Moved select() into Scene, fixed rendering end of terrain. | Jon Bergli Heier | 1 | -121/+14 | |
2011-04-02 | Finished terrain lighting. | Jon Bergli Heier | 1 | -1/+1 | |
2011-04-01 | Terrain shader lighting - work in progress. | Jon Bergli Heier | 1 | -17/+31 | |
2011-04-01 | Some cleanup in preparation for dynamic subdivision of the terrain quadtree. | Jon Bergli Heier | 1 | -18/+16 | |
2011-03-31 | Simple terrain click-selection using gluUnProject(). | Jon Bergli Heier | 1 | -5/+50 | |
2011-03-30 | Initial commit. | Jon Bergli Heier | 1 | -0/+331 | |