Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-04-09 | #include cleanup | Jon Bergli Heier | 1 | -4/+3 | |
2011-04-09 | Moved from dynamic LOD to chunked loading. | Jon Bergli Heier | 1 | -435/+172 | |
2011-04-04 | Threaded VBO creation. | Jon Bergli Heier | 1 | -45/+114 | |
A secondary memory-mapped VBO is filled in a separate thread, which replaces the main VBO when work is done. | |||||
2011-04-03 | Implemented very ineffective dynamic terrain LOD. | Jon Bergli Heier | 1 | -9/+97 | |
2011-04-02 | Started work on dynamic merging and subdivision. | Jon Bergli Heier | 1 | -8/+55 | |
2011-04-02 | Moved select() into Scene, fixed rendering end of terrain. | Jon Bergli Heier | 1 | -1/+1 | |
2011-04-02 | Finished terrain lighting. | Jon Bergli Heier | 1 | -30/+187 | |
2011-04-01 | Terrain shader lighting - work in progress. | Jon Bergli Heier | 1 | -0/+4 | |
2011-04-01 | Some cleanup in preparation for dynamic subdivision of the terrain quadtree. | Jon Bergli Heier | 1 | -34/+58 | |
2011-03-31 | Adjust texture coordinates from each node's size. | Jon Bergli Heier | 1 | -0/+5 | |
2011-03-30 | Initial commit. | Jon Bergli Heier | 1 | -0/+302 | |