Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-04-10 | Simple raise/lower implementation. | Jon Bergli Heier | 1 | -0/+3 | |
2011-04-09 | #include cleanup | Jon Bergli Heier | 1 | -2/+0 | |
2011-04-09 | Moved from dynamic LOD to chunked loading. | Jon Bergli Heier | 1 | -36/+31 | |
2011-04-04 | Threaded VBO creation. | Jon Bergli Heier | 1 | -0/+17 | |
A secondary memory-mapped VBO is filled in a separate thread, which replaces the main VBO when work is done. | |||||
2011-04-03 | Implemented very ineffective dynamic terrain LOD. | Jon Bergli Heier | 1 | -0/+2 | |
2011-04-02 | Started work on dynamic merging and subdivision. | Jon Bergli Heier | 1 | -0/+2 | |
2011-04-02 | Finished terrain lighting. | Jon Bergli Heier | 1 | -1/+8 | |
2011-04-01 | Some cleanup in preparation for dynamic subdivision of the terrain quadtree. | Jon Bergli Heier | 1 | -1/+4 | |
2011-03-30 | Initial commit. | Jon Bergli Heier | 1 | -0/+39 | |