Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-05-29 | Somewhat fixed gravitation and jumping. | Jon Bergli Heier | 1 | -4/+9 | |
2011-05-28 | Terrain changes, added water. | Jon Bergli Heier | 1 | -0/+57 | |
2011-05-20 | Basic lua implementation. | Jon Bergli Heier | 1 | -1/+8 | |
2011-05-17 | Added a console-like window which doesn't do anything interesting yet. | Jon Bergli Heier | 1 | -24/+66 | |
2011-05-14 | Implemented terrain chunk caching. | Jon Bergli Heier | 1 | -2/+2 | |
2011-05-11 | Working win32 port. | Jon Bergli Heier | 1 | -17/+10 | |
2011-05-10 | Merge branch 'master' into win32 | Jon Bergli Heier | 1 | -59/+89 | |
Conflicts: gui.h quadtree.cpp scene.cpp scene.h | |||||
2011-05-10 | Added fog and implemented a simple skybox. | Jon Bergli Heier | 1 | -4/+27 | |
2011-05-09 | Fixed chunk border bugginess. | Jon Bergli Heier | 1 | -3/+1 | |
2011-05-08 | Halve triangles/vertices per node, assume width and height is always 1. | Jon Bergli Heier | 1 | -2/+2 | |
2011-05-08 | Merged Quadtree and friends into Terrain. | Jon Bergli Heier | 1 | -16/+16 | |
2011-05-08 | Working dynamic generation of terrain. | Jon Bergli Heier | 1 | -14/+32 | |
2011-05-07 | Use chunk-relative coordinates in nodes. | Jon Bergli Heier | 1 | -15/+22 | |
2011-05-07 | Replace static heightmap with perlin noise using libnoise and noiseutils. | Jon Bergli Heier | 1 | -12/+5 | |
2011-05-01 | Added makefile, debugging stuff. | Jon Bergli Heier | 1 | -0/+10 | |
2011-04-29 | win32 port wip | Jon Bergli Heier | 1 | -5/+5 | |
2011-04-18 | Basic tool implementation. | Jon Bergli Heier | 1 | -12/+24 | |
2011-04-11 | Draw a selection marker on the terrain. | Jon Bergli Heier | 1 | -12/+13 | |
2011-04-10 | Added a simple interface to adjust raise/lower-function parameters using CEGUI. | Jon Bergli Heier | 1 | -7/+53 | |
2011-04-10 | Simple raise/lower implementation. | Jon Bergli Heier | 1 | -4/+10 | |
2011-04-10 | Added textures and stuff to repo. | Jon Bergli Heier | 1 | -4/+4 | |
2011-04-09 | Moved relevant code to the Scene class. | Jon Bergli Heier | 1 | -0/+303 | |
2011-04-09 | Terrain multitexturing. | Jon Bergli Heier | 1 | -3/+4 | |
2011-04-09 | #include cleanup | Jon Bergli Heier | 1 | -1/+1 | |
2011-04-09 | Moved from dynamic LOD to chunked loading. | Jon Bergli Heier | 1 | -2/+1 | |
2011-04-04 | Threaded VBO creation. | Jon Bergli Heier | 1 | -0/+1 | |
A secondary memory-mapped VBO is filled in a separate thread, which replaces the main VBO when work is done. | |||||
2011-04-02 | Started work on dynamic merging and subdivision. | Jon Bergli Heier | 1 | -0/+4 | |
2011-04-02 | Moved select() into Scene, fixed rendering end of terrain. | Jon Bergli Heier | 1 | -0/+45 | |
2011-03-30 | Initial commit. | Jon Bergli Heier | 1 | -0/+46 | |