From 0ad016d39848584f51df9d2464b6aef5ab31485a Mon Sep 17 00:00:00 2001 From: Jon Bergli Heier Date: Tue, 10 May 2011 20:36:45 +0200 Subject: Adjusted fog function. --- shaders/terrain_fragment.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/terrain_fragment.glsl b/shaders/terrain_fragment.glsl index c3f0d46..aa2de9b 100644 --- a/shaders/terrain_fragment.glsl +++ b/shaders/terrain_fragment.glsl @@ -27,7 +27,7 @@ void main() { vec2 st = vec2((pos.x + 1 - selpos.x) / 2, (pos.z + 1 - selpos.z) / 2); gl_FragColor += texture2D(marktex, st); } - gl_FragColor = mix(gl_FragColor, gl_Fog.color, pow(length(player_pos - pos), 2) / 10000); + gl_FragColor = mix(gl_FragColor, gl_Fog.color, pow(length(player_pos - pos)/100, 5)); } /* vim: set syn=glsl: */ -- cgit v1.2.3