From 41c94dfe4dd6ec19ae66f690a70447a5bbb04d8c Mon Sep 17 00:00:00 2001 From: Jon Bergli Heier Date: Wed, 1 Jun 2011 20:09:51 +0200 Subject: Clean up normals in Terrain, fixes mingw32 build. --- terrain.cpp | 56 +++++++------------------------------------------------- terrain.h | 2 -- 2 files changed, 7 insertions(+), 51 deletions(-) diff --git a/terrain.cpp b/terrain.cpp index 4035a89..e32a52b 100644 --- a/terrain.cpp +++ b/terrain.cpp @@ -132,7 +132,6 @@ Terrain::Chunk::Chunk(Terrain *terrain, float x, float y) : cache_obj(terrain->t this->n_height = height+1; this->vbo_object = this->node_count = this->vertices = 0; this->nodes = NULL; - this->need_normals = true; heights = cache_obj->heights; normals = new Vector3[(int)((n_width)*(n_height))]; @@ -146,8 +145,7 @@ Terrain::Chunk::Chunk(Terrain *terrain, float x, float y) : cache_obj(terrain->t } } - if(!need_normals) - make_vbo(); + make_vbo(); } Terrain::Chunk::~Chunk() { @@ -275,23 +273,6 @@ Terrain::Node* Terrain::Chunk::find(float x, float y) { } void Terrain::Chunk::calc_normals() { - float *right, *left, *up, *down; - - /*TerrainCacheObject::p right_ob = terrain->tc->get_chunk(this->x - chunk_size, this->y, h_width, h_height), - left_ob = terrain->tc->get_chunk(this->x + chunk_size, this->y, h_width, h_height), - up_ob = terrain->tc->get_chunk(this->x, this->y + chunk_size, h_width, h_height), - down_ob = terrain->tc->get_chunk(this->x, this->y - chunk_size, h_width, h_height); - - right = right_ob->heights; - left = left_ob->heights; - up = up_ob->heights; - down = down_ob->heights;*/ - - if(!right || !left || !up || !down) { - need_normals = true; - return; - } - for(int x = 1; x < h_width-1; x++) { for(int y = 1; y < h_height-1; y++) { Vector3 p(x, heights[x*h_height + y], y); @@ -299,48 +280,30 @@ void Terrain::Chunk::calc_normals() { float h; // right - /*if(x == 0) - h = right[(chunk_size-1)*(int)(h_height) + y]; - else*/ - h = heights[(x-1)*h_height + y]; + h = heights[(x-1)*h_height + y]; U = Vector3(x-1, h, y) - p; // down - /*if(y == 0) - h = down[x*(int)(h_height) + chunk_size - 1]; - else*/ - h = heights[x*h_height + y - 1]; + h = heights[x*h_height + y - 1]; V = Vector3(x, h, y-1) - p; N += V.cross(U); // up - /*if(y == h_height-1) - h = up[x*(int)(h_height) + 1]; // y == 1 - else*/ - h = heights[x*h_height + y + 1]; + h = heights[x*h_height + y + 1]; V = Vector3(x, h, y+1) - p; N += U.cross(V); // left - /*if(x == h_width-1) - h = left[h_height + y]; // x == 1 - else*/ - h = heights[(x+1)*h_height + y]; + h = heights[(x+1)*h_height + y]; U = Vector3(x+1, h, y) - p; //down - /*if(y == 0) - h = down[x*(int)(h_height) + chunk_size - 1]; - else*/ - h = heights[x*h_height + y - 1]; + h = heights[x*h_height + y - 1]; V = Vector3(x, h, y-1) - p; N += U.cross(V); // up - /*if(y == h_height-1) - h = up[x*(int)(h_height) + 1]; // y == 1 - else*/ - h = heights[x*h_height + y + 1]; + h = heights[x*h_height + y + 1]; V = Vector3(x, h, y+1) - p; N += V.cross(U); @@ -348,8 +311,6 @@ void Terrain::Chunk::calc_normals() { normals[(x-1)*n_height + y - 1] = N; } } - - need_normals = false; } Terrain::Terrain() { @@ -465,9 +426,6 @@ void Terrain::update(float x, float z) { if(chunk->distance(x, z) > chunk_dist_threshold) { delete *it; it = chunks.erase(it); - } else if((*it)->need_normals) { - chunk->calc_normals(); - chunk->make_vbo(); } } diff --git a/terrain.h b/terrain.h index cca01b7..386f6e3 100644 --- a/terrain.h +++ b/terrain.h @@ -42,8 +42,6 @@ class Terrain { unsigned int vbo_object; unsigned int node_count; unsigned int vertices; - float init_time; - bool need_normals; Chunk(Terrain *tree, float x, float y); ~Chunk(); -- cgit v1.2.3