From 7eef76b9e5b54f36e68c7e267aa62124f6022b70 Mon Sep 17 00:00:00 2001 From: Jon Bergli Heier Date: Sun, 29 May 2011 17:50:23 +0200 Subject: Misc fixes for win32 and cross-compiling. --- gl.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'gl.cpp') diff --git a/gl.cpp b/gl.cpp index 9cefa53..a14ae44 100644 --- a/gl.cpp +++ b/gl.cpp @@ -14,6 +14,7 @@ GLboolean (APIENTRY *glUnmapBuffer)(GLenum); /* uniform */ GLint (APIENTRY *glGetUniformLocation)(GLuint, const GLchar*); void (APIENTRY *glUniform1i)(GLint, GLint); +void (APIENTRY *glUniform1f)(GLint, GLfloat); void (APIENTRY *glUniform2f)(GLint, GLfloat, GLfloat); void (APIENTRY *glUniform3f)(GLint, GLfloat, GLfloat, GLfloat); void (APIENTRY *glUniform1iv)(GLint, GLsizei, const GLint*); @@ -51,6 +52,7 @@ void win32_gl_init() { glGetUniformLocation = (GLint(APIENTRY*)(GLuint, const GLchar*))SDL_GL_GetProcAddress("glGetUniformLocation"); glUniform1i = (void(APIENTRY*)(GLint, GLint))SDL_GL_GetProcAddress("glUniform1i"); + glUniform1f = (void(APIENTRY*)(GLint, GLfloat))SDL_GL_GetProcAddress("glUniform1f"); glUniform2f = (void(APIENTRY*)(GLint, GLfloat, GLfloat))SDL_GL_GetProcAddress("glUniform2f"); glUniform3f = (void(APIENTRY*)(GLint, GLfloat, GLfloat, GLfloat))SDL_GL_GetProcAddress("glUniform3f"); glUniform1iv = (void(APIENTRY*)(GLint, GLsizei, const GLint*))SDL_GL_GetProcAddress("glUniform1iv"); -- cgit v1.2.3