From ae0130e815c353c7fc045d7bb510e919f0f87231 Mon Sep 17 00:00:00 2001 From: Jon Bergli Heier Date: Fri, 29 Apr 2011 22:10:14 +0200 Subject: win32 port wip --- gl.h | 42 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) (limited to 'gl.h') diff --git a/gl.h b/gl.h index bb28c20..575a0ec 100644 --- a/gl.h +++ b/gl.h @@ -1,7 +1,49 @@ #ifndef GL_H #define GL_H +#ifndef WIN32 #define GL_GLEXT_PROTOTYPES +#endif + #include +#ifdef WIN32 +/* buffer */ +extern void (*glGenBuffers)(GLsizei, GLuint*); +extern void (*glDeleteBuffers)(GLsizei, GLuint*); +extern void (*glBindBuffer)(GLenum, GLuint); +extern void (*glBufferData)(GLenum, GLsizeiptr, const GLvoid*, GLenum); +extern GLvoid* (*glMapBuffer)(GLenum, GLenum); +extern GLboolean (*glUnmapBuffer)(GLenum); + +/* uniform */ +extern GLint (*glGetUniformLocation)(GLuint, const GLchar*); +extern void (*glUniform1i)(GLint, GLint); +extern void (*glUniform3f)(GLint, GLfloat, GLfloat, GLfloat); + +/* texture */ +extern void (*glActiveTexture)(GLenum); + +/* program/shader */ +extern GLuint (*glCreateProgram)(void); +extern void (*glLinkProgram)(GLuint); +extern void (*glGetProgramiv)(GLuint, GLenum, GLint*); +extern void (*glGetProgramInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); +extern void (*glUseProgram)(GLuint); +extern void (*glDeleteProgram)(GLuint); + +extern GLuint (*glCreateShader)(GLenum); +extern void (*glShaderSource)(GLuint, GLsizei, const GLchar**, const GLint*); +extern void (*glCompileShader)(GLuint); +extern void (*glGetShaderiv)(GLuint, GLenum, GLint*); +extern void (*glGetShaderInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); + +extern void (*glAttachShader)(GLuint, GLuint); +extern void (*glDetachShader)(GLuint, GLuint); +extern void (*glDeleteShader)(GLuint); + +void win32_gl_init(); +#endif + + #endif -- cgit v1.2.3