From e172cde8c082fa3e338b3eb11079b36952874936 Mon Sep 17 00:00:00 2001 From: Jon Bergli Heier Date: Fri, 1 Apr 2011 23:07:56 +0200 Subject: Terrain shader lighting - work in progress. --- quadtree.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'quadtree.cpp') diff --git a/quadtree.cpp b/quadtree.cpp index 4b7eb52..581f92e 100644 --- a/quadtree.cpp +++ b/quadtree.cpp @@ -255,6 +255,10 @@ void Quadtree::make_vbo() { const size_t tex_coord_chunk_size = sizeof(float)*2*12; const size_t tex_coords_size = tex_coord_chunk_size*nodes; + if(vertices_size + normals_size + tex_coords_size > 100*1024*1024) { + std::cerr << ">100 MB" << std::endl; + } + glBufferData(GL_ARRAY_BUFFER, vertices_size + normals_size + tex_coords_size, NULL, GL_DYNAMIC_DRAW); std::queue q; -- cgit v1.2.3