From e172cde8c082fa3e338b3eb11079b36952874936 Mon Sep 17 00:00:00 2001 From: Jon Bergli Heier Date: Fri, 1 Apr 2011 23:07:56 +0200 Subject: Terrain shader lighting - work in progress. --- shader.h | 47 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 shader.h (limited to 'shader.h') diff --git a/shader.h b/shader.h new file mode 100644 index 0000000..70f2361 --- /dev/null +++ b/shader.h @@ -0,0 +1,47 @@ +#ifndef SHADER_H +#define SHADER_H + +#define GL_GLEXT_PROTOTYPES +#include +#include + +class GLBaseShader { + friend class GLShaderProgram; + + protected: + void shader_source(const char *filename); + void shader_source(std::string& filename); + unsigned int shader; + public: + GLBaseShader(GLenum); + ~GLBaseShader(); +}; + +class GLVertexShader : public GLBaseShader { + public: + GLVertexShader() : GLBaseShader(GL_VERTEX_SHADER) {}; + GLVertexShader(const char *s) : GLBaseShader(GL_VERTEX_SHADER) { shader_source(s); }; + GLVertexShader(std::string& s) : GLBaseShader(GL_VERTEX_SHADER) { shader_source(s); }; +}; + +class GLFragmentShader : public GLBaseShader { + public: + GLFragmentShader() : GLBaseShader(GL_FRAGMENT_SHADER) {}; + GLFragmentShader(const char *s) : GLBaseShader(GL_FRAGMENT_SHADER) { shader_source(s); }; + GLFragmentShader(std::string& s) : GLBaseShader(GL_FRAGMENT_SHADER) { shader_source(s); }; +}; + +class GLShaderProgram { + protected: + unsigned int program; + public: + GLShaderProgram(); + ~GLShaderProgram(); + + void attach(GLBaseShader&); + void detach(GLBaseShader&); + void link(); + void use(); +}; + +#endif -- cgit v1.2.3