From e0c0a9f3816facd0fc4066a50479f823447e03f6 Mon Sep 17 00:00:00 2001 From: Jon Bergli Heier Date: Sun, 10 Apr 2011 14:51:47 +0200 Subject: Simple raise/lower implementation. --- shaders/terrain_fragment.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'shaders') diff --git a/shaders/terrain_fragment.glsl b/shaders/terrain_fragment.glsl index 78417af..2d02dc8 100644 --- a/shaders/terrain_fragment.glsl +++ b/shaders/terrain_fragment.glsl @@ -7,7 +7,7 @@ uniform sampler2D tex[3]; void main() { vec3 n = normalize(normal); - float diffuse = max(dot(n, light_pos), 0.0); + float diffuse = max(dot(n, light_pos), 0.5); float f1 = clamp((y-15.0) / 3.0, 0.0, 1.0); float f2 = clamp((y-2) / 3.0, 0.0, 1.0); -- cgit v1.2.3