From e39d44e9dc47bb3f8a77955768e3599ec0ed30be Mon Sep 17 00:00:00 2001 From: Jon Bergli Heier Date: Sun, 29 May 2011 17:31:35 +0200 Subject: Some code cleanup in scene.cpp. --- shaders/water_fragment.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'shaders') diff --git a/shaders/water_fragment.glsl b/shaders/water_fragment.glsl index 150f071..7e877e9 100644 --- a/shaders/water_fragment.glsl +++ b/shaders/water_fragment.glsl @@ -6,7 +6,7 @@ uniform sampler2D tex; uniform float t; void main() { - gl_FragColor = texture2D(tex, gl_TexCoord[0].st + vec2(t, t)) - vec4(.2, .2, 0, 0); + gl_FragColor = texture2D(tex, gl_TexCoord[0].st + vec2(t)) - vec4(.2, .2, 0, 0); gl_FragColor = mix(gl_FragColor, gl_Fog.color, pow(length(player_pos - pos)/100, 5)); gl_FragColor.a = 0.7; } -- cgit v1.2.3