From 3817acdb49d775edb23fafbed70095be8f648ed6 Mon Sep 17 00:00:00 2001 From: Jon Bergli Heier Date: Sat, 9 Apr 2011 20:22:13 +0200 Subject: Terrain multitexturing. --- terrain_fragment.glsl | 11 ----------- 1 file changed, 11 deletions(-) delete mode 100644 terrain_fragment.glsl (limited to 'terrain_fragment.glsl') diff --git a/terrain_fragment.glsl b/terrain_fragment.glsl deleted file mode 100644 index 774bfd3..0000000 --- a/terrain_fragment.glsl +++ /dev/null @@ -1,11 +0,0 @@ -varying vec3 normal, light_pos; - -uniform sampler2D tex; - -void main() { - vec3 n = normalize(normal); - float diffuse = max(dot(n, light_pos), 0.0); - gl_FragColor = texture2D(tex, gl_TexCoord[0].st) * diffuse; -} - -/* vim: set syn=glsl: */ -- cgit v1.2.3