From fe2df4b280ecd8417cc267b8fc05ec050054ec4c Mon Sep 17 00:00:00 2001 From: Jon Bergli Heier Date: Sat, 2 Apr 2011 15:52:24 +0200 Subject: Finished terrain lighting. --- terrain_vertex.glsl | 7 ------- 1 file changed, 7 deletions(-) (limited to 'terrain_vertex.glsl') diff --git a/terrain_vertex.glsl b/terrain_vertex.glsl index 25b0c25..8bb21d0 100644 --- a/terrain_vertex.glsl +++ b/terrain_vertex.glsl @@ -2,16 +2,9 @@ varying vec3 normal, light_pos, V, N; varying vec4 diffuse, ambient; void main() { - V = vec3(gl_ModelViewMatrix * gl_Vertex); - N = normalize(gl_NormalMatrix * gl_Normal); - normal = gl_Normal; light_pos = vec3(0, 1, 0); - diffuse = gl_FrontMaterial.diffuse * gl_LightSource[0].diffuse; - ambient = gl_FrontMaterial.ambient * gl_LightSource[0].ambient; - - gl_FrontColor = gl_Color; gl_TexCoord[0] = gl_MultiTexCoord0; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } -- cgit v1.2.3