#include "video.h" #include "scene.h" #include "gl.h" int main(int argc, char **argv) { video::width = 1280; video::height = 720; video::init(); Scene scene; SDL_ShowCursor(SDL_DISABLE); SDL_WarpMouse(video::width/2, video::height/2); scene.last_time = SDL_GetTicks(); scene.update(); while(scene.running) { scene.events(); scene.render(); SDL_Delay(1); } video::free(); return 0; }