#include "video.h" #include "scene.h" #include "gl.h" #include bool init_sdl_image() { int real_flags = IMG_Init(IMG_INIT_PNG | IMG_INIT_JPG); if(!(real_flags | IMG_INIT_PNG && real_flags | IMG_INIT_JPG)) { std::cerr << "Missing PNG or JPEG libraries" << std::endl; return false; } return true; } int main(int argc, char **argv) { if(!init_sdl_image()) return 1; video::width = 1280; video::height = 720; video::init(); #ifdef WIN32 win32_gl_init(); #endif Scene *scene = new Scene(); SDL_ShowCursor(SDL_DISABLE); SDL_EnableUNICODE(1); SDL_WarpMouse(video::width/2, video::height/2); scene->last_time = SDL_GetTicks(); scene->update(); while(scene->running) { scene->events(); scene->render(); SDL_Delay(1); } delete scene; video::free(); return 0; }