#include "video.h" #include "scene.h" #include "gl.h" #include int main(int argc, char **argv) { video::width = 1280; video::height = 720; video::init(); IMG_Init(IMG_INIT_PNG | IMG_INIT_JPG); #ifdef WIN32 win32_gl_init(); #endif Scene *scene = new Scene(); SDL_ShowCursor(SDL_DISABLE); SDL_WarpMouse(video::width/2, video::height/2); scene->last_time = SDL_GetTicks(); scene->update(); std::cout << "foo" << std::endl; while(scene->running) { scene->events(); scene->render(); SDL_Delay(1); } delete scene; video::free(); return 0; }