#ifndef QUADTREE_H #define QUADTREE_H class Quadtree { public: struct QuadNode { Quadtree *tree; QuadNode *parent; QuadNode *children[4]; int elems; float x, y, width, height; int level; float *vertex_array; QuadNode(Quadtree *tree, QuadNode *parent, float x, float y, float width, float height, int level, bool leaf); virtual ~QuadNode(); void fill(); void subdivide(bool leaf = true); void merge(); void draw(); void draw_grid(); float get_height(float px, float py); }; float *heights; int width, height, levels; float init_time; QuadNode *root; unsigned int vbo_object; unsigned int nodes; unsigned int vertices; Quadtree(int width, int height, float *heightmap, int levels); virtual ~Quadtree(); void create_nodes(int levels); unsigned int count_nodes(); void make_vbo(); QuadNode *find(float x, float y, int leve = -1l); }; #endif