#ifndef SCENE_H #define SCENE_H #include "vector.h" #include "quadtree.h" class Scene { public: float pitch, yaw; Vector3 pos; float yvel; Quadtree *qt; Scene(); ~Scene(); void lookat(); void move(float forward, float right, int steps); bool select(int x, int y, float& px, float& py, float& pz); void update(); }; #endif