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#include "video.h"
#include "scene.h"
#include "gl.h"
int main(int argc, char **argv) {
video::width = 1280;
video::height = 720;
video::init();
Scene scene;
SDL_ShowCursor(SDL_DISABLE);
SDL_WarpMouse(video::width/2, video::height/2);
scene.last_time = SDL_GetTicks();
scene.update();
while(scene.running) {
scene.events();
scene.render();
SDL_Delay(1);
}
video::free();
return 0;
}
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