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#ifndef TOOL_H
#define TOOL_H
#include "terrain.h"
#include "vector.h"
#include "gui.h"
#include <SDL.h>
class Tool {
protected:
Terrain *terrain;
GUI *gui;
public:
Tool(Terrain *terrain);
virtual ~Tool() {};
virtual bool handle_event(SDL_Event& event, Vector3& selected) = 0;
virtual void gui_show();
virtual void gui_hide();
virtual void gui_update();
virtual const char* get_name() = 0;
};
class RaiseTool : public Tool {
public:
RaiseTool(Terrain *terrain);
virtual ~RaiseTool();
virtual bool handle_event(SDL_Event& event, Vector3& selected);
virtual const char* get_name();
};
#endif
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