diff options
author | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-10-02 01:52:19 +0200 |
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committer | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-10-02 01:52:19 +0200 |
commit | bf4827f46f22b4df0fa2ddd6716fd59247f9e1bb (patch) | |
tree | e00560c4533c1907e9901ab95112c5bd790de743 | |
parent | 35094294df2e1b5fdb6fd63abd9f7c195b25c6da (diff) |
Ported from SDL to SFML.
-rw-r--r-- | SConscript | 3 | ||||
-rw-r--r-- | SDLMain.h | 11 | ||||
-rw-r--r-- | SDLMain.m | 384 | ||||
-rw-r--r-- | application.cpp | 61 | ||||
-rw-r--r-- | application.h | 8 | ||||
-rw-r--r-- | pointsprite.cpp | 2 | ||||
-rw-r--r-- | shader.h | 10 | ||||
-rw-r--r-- | texture.cpp | 3 |
8 files changed, 21 insertions, 461 deletions
@@ -2,7 +2,4 @@ Import('env') sources = Glob('*.cpp') -if env['PLATFORM'] == 'darwin': - sources.append('SDLMain.m') - env.Library('wriggle', sources) diff --git a/SDLMain.h b/SDLMain.h deleted file mode 100644 index 4683df5..0000000 --- a/SDLMain.h +++ /dev/null @@ -1,11 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser <dwaliss1@purdue.edu> - Non-NIB-Code & other changes: Max Horn <max@quendi.de> - - Feel free to customize this file to suit your needs -*/ - -#import <Cocoa/Cocoa.h> - -@interface SDLMain : NSObject -@end diff --git a/SDLMain.m b/SDLMain.m deleted file mode 100644 index 122fcc8..0000000 --- a/SDLMain.m +++ /dev/null @@ -1,384 +0,0 @@ -/* SDLMain.m - main entry point for our Cocoa-ized SDL app - Initial Version: Darrell Walisser <dwaliss1@purdue.edu> - Non-NIB-Code & other changes: Max Horn <max@quendi.de> - - Feel free to customize this file to suit your needs -*/ - -#import <SDL/SDL.h> -#import "SDLMain.h" -#import <sys/param.h> /* for MAXPATHLEN */ -#import <unistd.h> - -/* For some reaon, Apple removed setAppleMenu from the headers in 10.4, - but the method still is there and works. To avoid warnings, we declare - it ourselves here. */ -@interface NSApplication(SDL_Missing_Methods) -- (void)setAppleMenu:(NSMenu *)menu; -@end - -/* Use this flag to determine whether we use SDLMain.nib or not */ -#define SDL_USE_NIB_FILE 0 - -/* Use this flag to determine whether we use CPS (docking) or not */ -#define SDL_USE_CPS 1 -#ifdef SDL_USE_CPS -/* Portions of CPS.h */ -typedef struct CPSProcessSerNum -{ - UInt32 lo; - UInt32 hi; -} CPSProcessSerNum; - -extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn); -extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5); -extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn); - -#endif /* SDL_USE_CPS */ - -static int gArgc; -static char **gArgv; -static BOOL gFinderLaunch; -static BOOL gCalledAppMainline = FALSE; - -static NSString *getApplicationName(void) -{ - NSDictionary *dict; - NSString *appName = 0; - - /* Determine the application name */ - dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); - if (dict) - appName = [dict objectForKey: @"CFBundleName"]; - - if (![appName length]) - appName = [[NSProcessInfo processInfo] processName]; - - return appName; -} - -#if SDL_USE_NIB_FILE -/* A helper category for NSString */ -@interface NSString (ReplaceSubString) -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString; -@end -#endif - -@interface SDLApplication : NSApplication -@end - -@implementation SDLApplication -/* Invoked from the Quit menu item */ -- (void)terminate:(id)sender -{ - /* Post a SDL_QUIT event */ - SDL_Event event; - event.type = SDL_QUIT; - SDL_PushEvent(&event); -} -@end - -/* The main class of the application, the application's delegate */ -@implementation SDLMain - -/* Set the working directory to the .app's parent directory */ -- (void) setupWorkingDirectory:(BOOL)shouldChdir -{ - if (shouldChdir) - { - char parentdir[MAXPATHLEN]; - CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle()); - CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url); - if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) { - assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */ - } - CFRelease(url); - CFRelease(url2); - } - -} - -#if SDL_USE_NIB_FILE - -/* Fix menu to contain the real app name instead of "SDL App" */ -- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName -{ - NSRange aRange; - NSEnumerator *enumerator; - NSMenuItem *menuItem; - - aRange = [[aMenu title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]]; - - enumerator = [[aMenu itemArray] objectEnumerator]; - while ((menuItem = [enumerator nextObject])) - { - aRange = [[menuItem title] rangeOfString:@"SDL App"]; - if (aRange.length != 0) - [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]]; - if ([menuItem hasSubmenu]) - [self fixMenu:[menuItem submenu] withAppName:appName]; - } - [ aMenu sizeToFit ]; -} - -#else - -static void setApplicationMenu(void) -{ - /* warning: this code is very odd */ - NSMenu *appleMenu; - NSMenuItem *menuItem; - NSString *title; - NSString *appName; - - appName = getApplicationName(); - appleMenu = [[NSMenu alloc] initWithTitle:@""]; - - /* Add menu items */ - title = [@"About " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Hide " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; - - menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; - [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; - - [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Quit " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; - - - /* Put menu into the menubar */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; - [menuItem setSubmenu:appleMenu]; - [[NSApp mainMenu] addItem:menuItem]; - - /* Tell the application object that this is now the application menu */ - [NSApp setAppleMenu:appleMenu]; - - /* Finally give up our references to the objects */ - [appleMenu release]; - [menuItem release]; -} - -/* Create a window menu */ -static void setupWindowMenu(void) -{ - NSMenu *windowMenu; - NSMenuItem *windowMenuItem; - NSMenuItem *menuItem; - - windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; - - /* "Minimize" item */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; - [windowMenu addItem:menuItem]; - [menuItem release]; - - /* Put menu into the menubar */ - windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; - [windowMenuItem setSubmenu:windowMenu]; - [[NSApp mainMenu] addItem:windowMenuItem]; - - /* Tell the application object that this is now the window menu */ - [NSApp setWindowsMenu:windowMenu]; - - /* Finally give up our references to the objects */ - [windowMenu release]; - [windowMenuItem release]; -} - -/* Replacement for NSApplicationMain */ -static void CustomApplicationMain (int argc, char **argv) -{ - NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; - SDLMain *sdlMain; - - /* Ensure the application object is initialised */ - [SDLApplication sharedApplication]; - -#ifdef SDL_USE_CPS - { - CPSProcessSerNum PSN; - /* Tell the dock about us */ - if (!CPSGetCurrentProcess(&PSN)) - if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103)) - if (!CPSSetFrontProcess(&PSN)) - [SDLApplication sharedApplication]; - } -#endif /* SDL_USE_CPS */ - - /* Set up the menubar */ - [NSApp setMainMenu:[[NSMenu alloc] init]]; - setApplicationMenu(); - setupWindowMenu(); - - /* Create SDLMain and make it the app delegate */ - sdlMain = [[SDLMain alloc] init]; - [NSApp setDelegate:sdlMain]; - - /* Start the main event loop */ - [NSApp run]; - - [sdlMain release]; - [pool release]; -} - -#endif - - -/* - * Catch document open requests...this lets us notice files when the app - * was launched by double-clicking a document, or when a document was - * dragged/dropped on the app's icon. You need to have a - * CFBundleDocumentsType section in your Info.plist to get this message, - * apparently. - * - * Files are added to gArgv, so to the app, they'll look like command line - * arguments. Previously, apps launched from the finder had nothing but - * an argv[0]. - * - * This message may be received multiple times to open several docs on launch. - * - * This message is ignored once the app's mainline has been called. - */ -- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename -{ - const char *temparg; - size_t arglen; - char *arg; - char **newargv; - - if (!gFinderLaunch) /* MacOS is passing command line args. */ - return FALSE; - - if (gCalledAppMainline) /* app has started, ignore this document. */ - return FALSE; - - temparg = [filename UTF8String]; - arglen = SDL_strlen(temparg) + 1; - arg = (char *) SDL_malloc(arglen); - if (arg == NULL) - return FALSE; - - newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2)); - if (newargv == NULL) - { - SDL_free(arg); - return FALSE; - } - gArgv = newargv; - - SDL_strlcpy(arg, temparg, arglen); - gArgv[gArgc++] = arg; - gArgv[gArgc] = NULL; - return TRUE; -} - - -/* Called when the internal event loop has just started running */ -- (void) applicationDidFinishLaunching: (NSNotification *) note -{ - int status; - - /* Set the working directory to the .app's parent directory */ - [self setupWorkingDirectory:gFinderLaunch]; - -#if SDL_USE_NIB_FILE - /* Set the main menu to contain the real app name instead of "SDL App" */ - [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()]; -#endif - - /* Hand off to main application code */ - gCalledAppMainline = TRUE; - status = SDL_main (gArgc, gArgv); - - /* We're done, thank you for playing */ - exit(status); -} -@end - - -@implementation NSString (ReplaceSubString) - -- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString -{ - unsigned int bufferSize; - unsigned int selfLen = [self length]; - unsigned int aStringLen = [aString length]; - unichar *buffer; - NSRange localRange; - NSString *result; - - bufferSize = selfLen + aStringLen - aRange.length; - buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar)); - - /* Get first part into buffer */ - localRange.location = 0; - localRange.length = aRange.location; - [self getCharacters:buffer range:localRange]; - - /* Get middle part into buffer */ - localRange.location = 0; - localRange.length = aStringLen; - [aString getCharacters:(buffer+aRange.location) range:localRange]; - - /* Get last part into buffer */ - localRange.location = aRange.location + aRange.length; - localRange.length = selfLen - localRange.location; - [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange]; - - /* Build output string */ - result = [NSString stringWithCharacters:buffer length:bufferSize]; - - NSDeallocateMemoryPages(buffer, bufferSize); - - return result; -} - -@end - - - -#ifdef main -# undef main -#endif - - -/* Main entry point to executable - should *not* be SDL_main! */ -int main (int argc, char **argv) -{ - /* Copy the arguments into a global variable */ - /* This is passed if we are launched by double-clicking */ - if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) { - gArgv = (char **) SDL_malloc(sizeof (char *) * 2); - gArgv[0] = argv[0]; - gArgv[1] = NULL; - gArgc = 1; - gFinderLaunch = YES; - } else { - int i; - gArgc = argc; - gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1)); - for (i = 0; i <= argc; i++) - gArgv[i] = argv[i]; - gFinderLaunch = NO; - } - -#if SDL_USE_NIB_FILE - [SDLApplication poseAsClass:[NSApplication class]]; - NSApplicationMain (argc, argv); -#else - CustomApplicationMain (argc, argv); -#endif - return 0; -} - diff --git a/application.cpp b/application.cpp index 07f4411..cafaeab 100644 --- a/application.cpp +++ b/application.cpp @@ -3,11 +3,6 @@ #include <stdexcept> Application::Application() { - // Initialize SDL - if(SDL_Init(SDL_INIT_VIDEO)) { - throw(std::runtime_error("SDL initialization failed")); - } - please_quit = false; } @@ -16,47 +11,15 @@ Application::~Application() { } void Application::init_window(unsigned int w, unsigned int h, bool fs) { - // Fetch the video info - const SDL_VideoInfo *info = SDL_GetVideoInfo(); - if(!info) { - throw(std::runtime_error("SDL info query failed")); - } - // The SDL mode-flags - int flags = SDL_OPENGL; // OpenGL in SDL - flags |= SDL_GL_DOUBLEBUFFER; // Double buffering - flags |= SDL_HWPALETTE; // Hardware palette - // Check for hardware surface aviability - if(info->hw_available) { - flags |= SDL_HWSURFACE; - } else { - flags |= SDL_SWSURFACE; - } - // Check for hardware blit ability - if(info->blit_hw) { - flags |= SDL_HWACCEL; - } - // Setup double buffering - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); + window = new sf::Window(sf::VideoMode(w, h, 32), "Foo"); - SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); - - if(fs) { - flags |= SDL_FULLSCREEN; - } - - // Get our surface - surface = SDL_SetVideoMode(w, h, 32, flags); - if(!surface) { - throw(std::runtime_error("Video mode set failed")); - } + window->UseVerticalSync(true); } void Application::run() { while(1) { - SDL_Event e; - while(SDL_PollEvent(&e)) { + sf::Event e; + while(window->GetEvent(e)) { event(e); } @@ -65,6 +28,8 @@ void Application::run() { } update(); + + window->Display(); } } @@ -72,22 +37,22 @@ void Application::quit() { please_quit = true; } -void Application::event(const SDL_Event& e) { - switch(e.type) { - case SDL_QUIT: +void Application::event(const sf::Event& e) { + switch(e.Type) { + case sf::Event::Closed: quit(); break; - case SDL_KEYDOWN: - event_keypress(e.key.keysym.sym); + case sf::Event::KeyPressed: + event_keypress(e.Key.Code); break; default: break; } } -void Application::event_keypress(SDLKey key) { +void Application::event_keypress(sf::Key::Code key) { switch(key) { - case SDLK_ESCAPE: + case sf::Key::Escape: quit(); break; default: diff --git a/application.h b/application.h index ea8d899..4504e9e 100644 --- a/application.h +++ b/application.h @@ -1,18 +1,18 @@ #ifndef APPLICATION_H #define APPLICATION_H -#include <SDL/SDL.h> +#include <SFML/Window.hpp> class Application { private: - SDL_Surface *surface; + sf::Window* window; bool please_quit; protected: void init_window(unsigned int w, unsigned int h, bool fs = false); - virtual void event(const SDL_Event& e); - virtual void event_keypress(SDLKey key); + virtual void event(const sf::Event& e); + virtual void event_keypress(sf::Key::Code key); virtual void update() = 0; diff --git a/pointsprite.cpp b/pointsprite.cpp index 85a61b9..314fc15 100644 --- a/pointsprite.cpp +++ b/pointsprite.cpp @@ -1,6 +1,6 @@ #include "pointsprite.h" -#include "SDL/SDL_opengl.h" +#include <SFML/Window/OpenGL.hpp> PointSprite::PointSprite(float _size, const Texture& _texture) : texture(_texture) { size = _size; @@ -1,16 +1,10 @@ #ifndef _SHADER_H_ #define _SHADER_H_ -#include <iostream> #include <string> + #define GL_GLEXT_PROTOTYPES -#ifndef __APPLE__ -#include <GL/gl.h> -#include <GL/glu.h> -#else -#include <OpenGL/gl.h> -#include <OpenGL/glu.h> -#endif +#include <SFML/Window/OpenGL.hpp> class GLBaseShader { friend class GLShaderProgram; diff --git a/texture.cpp b/texture.cpp index c8c5541..52ed861 100644 --- a/texture.cpp +++ b/texture.cpp @@ -1,7 +1,6 @@ -#include <SDL/SDL_opengl.h> +#include <SFML/Window/OpenGL.hpp> #include <stdexcept> #include "texture.h" -#include <stdio.h> void Texture::bind() const { glBindTexture(GL_TEXTURE_2D, texture); |