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authorVegard Storheil Eriksen <zyp@jvnv.net>2010-10-02 01:52:19 +0200
committerVegard Storheil Eriksen <zyp@jvnv.net>2010-10-02 01:52:19 +0200
commitbf4827f46f22b4df0fa2ddd6716fd59247f9e1bb (patch)
treee00560c4533c1907e9901ab95112c5bd790de743
parent35094294df2e1b5fdb6fd63abd9f7c195b25c6da (diff)
Ported from SDL to SFML.
-rw-r--r--SConscript3
-rw-r--r--SDLMain.h11
-rw-r--r--SDLMain.m384
-rw-r--r--application.cpp61
-rw-r--r--application.h8
-rw-r--r--pointsprite.cpp2
-rw-r--r--shader.h10
-rw-r--r--texture.cpp3
8 files changed, 21 insertions, 461 deletions
diff --git a/SConscript b/SConscript
index 1aa29b7..fa6ff2e 100644
--- a/SConscript
+++ b/SConscript
@@ -2,7 +2,4 @@ Import('env')
sources = Glob('*.cpp')
-if env['PLATFORM'] == 'darwin':
- sources.append('SDLMain.m')
-
env.Library('wriggle', sources)
diff --git a/SDLMain.h b/SDLMain.h
deleted file mode 100644
index 4683df5..0000000
--- a/SDLMain.h
+++ /dev/null
@@ -1,11 +0,0 @@
-/* SDLMain.m - main entry point for our Cocoa-ized SDL app
- Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
- Non-NIB-Code & other changes: Max Horn <max@quendi.de>
-
- Feel free to customize this file to suit your needs
-*/
-
-#import <Cocoa/Cocoa.h>
-
-@interface SDLMain : NSObject
-@end
diff --git a/SDLMain.m b/SDLMain.m
deleted file mode 100644
index 122fcc8..0000000
--- a/SDLMain.m
+++ /dev/null
@@ -1,384 +0,0 @@
-/* SDLMain.m - main entry point for our Cocoa-ized SDL app
- Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
- Non-NIB-Code & other changes: Max Horn <max@quendi.de>
-
- Feel free to customize this file to suit your needs
-*/
-
-#import <SDL/SDL.h>
-#import "SDLMain.h"
-#import <sys/param.h> /* for MAXPATHLEN */
-#import <unistd.h>
-
-/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
- but the method still is there and works. To avoid warnings, we declare
- it ourselves here. */
-@interface NSApplication(SDL_Missing_Methods)
-- (void)setAppleMenu:(NSMenu *)menu;
-@end
-
-/* Use this flag to determine whether we use SDLMain.nib or not */
-#define SDL_USE_NIB_FILE 0
-
-/* Use this flag to determine whether we use CPS (docking) or not */
-#define SDL_USE_CPS 1
-#ifdef SDL_USE_CPS
-/* Portions of CPS.h */
-typedef struct CPSProcessSerNum
-{
- UInt32 lo;
- UInt32 hi;
-} CPSProcessSerNum;
-
-extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
-extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
-extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
-
-#endif /* SDL_USE_CPS */
-
-static int gArgc;
-static char **gArgv;
-static BOOL gFinderLaunch;
-static BOOL gCalledAppMainline = FALSE;
-
-static NSString *getApplicationName(void)
-{
- NSDictionary *dict;
- NSString *appName = 0;
-
- /* Determine the application name */
- dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
- if (dict)
- appName = [dict objectForKey: @"CFBundleName"];
-
- if (![appName length])
- appName = [[NSProcessInfo processInfo] processName];
-
- return appName;
-}
-
-#if SDL_USE_NIB_FILE
-/* A helper category for NSString */
-@interface NSString (ReplaceSubString)
-- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
-@end
-#endif
-
-@interface SDLApplication : NSApplication
-@end
-
-@implementation SDLApplication
-/* Invoked from the Quit menu item */
-- (void)terminate:(id)sender
-{
- /* Post a SDL_QUIT event */
- SDL_Event event;
- event.type = SDL_QUIT;
- SDL_PushEvent(&event);
-}
-@end
-
-/* The main class of the application, the application's delegate */
-@implementation SDLMain
-
-/* Set the working directory to the .app's parent directory */
-- (void) setupWorkingDirectory:(BOOL)shouldChdir
-{
- if (shouldChdir)
- {
- char parentdir[MAXPATHLEN];
- CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
- CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
- if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) {
- assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */
- }
- CFRelease(url);
- CFRelease(url2);
- }
-
-}
-
-#if SDL_USE_NIB_FILE
-
-/* Fix menu to contain the real app name instead of "SDL App" */
-- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
-{
- NSRange aRange;
- NSEnumerator *enumerator;
- NSMenuItem *menuItem;
-
- aRange = [[aMenu title] rangeOfString:@"SDL App"];
- if (aRange.length != 0)
- [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
-
- enumerator = [[aMenu itemArray] objectEnumerator];
- while ((menuItem = [enumerator nextObject]))
- {
- aRange = [[menuItem title] rangeOfString:@"SDL App"];
- if (aRange.length != 0)
- [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
- if ([menuItem hasSubmenu])
- [self fixMenu:[menuItem submenu] withAppName:appName];
- }
- [ aMenu sizeToFit ];
-}
-
-#else
-
-static void setApplicationMenu(void)
-{
- /* warning: this code is very odd */
- NSMenu *appleMenu;
- NSMenuItem *menuItem;
- NSString *title;
- NSString *appName;
-
- appName = getApplicationName();
- appleMenu = [[NSMenu alloc] initWithTitle:@""];
-
- /* Add menu items */
- title = [@"About " stringByAppendingString:appName];
- [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
-
- [appleMenu addItem:[NSMenuItem separatorItem]];
-
- title = [@"Hide " stringByAppendingString:appName];
- [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
-
- menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
- [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
-
- [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
-
- [appleMenu addItem:[NSMenuItem separatorItem]];
-
- title = [@"Quit " stringByAppendingString:appName];
- [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
-
-
- /* Put menu into the menubar */
- menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
- [menuItem setSubmenu:appleMenu];
- [[NSApp mainMenu] addItem:menuItem];
-
- /* Tell the application object that this is now the application menu */
- [NSApp setAppleMenu:appleMenu];
-
- /* Finally give up our references to the objects */
- [appleMenu release];
- [menuItem release];
-}
-
-/* Create a window menu */
-static void setupWindowMenu(void)
-{
- NSMenu *windowMenu;
- NSMenuItem *windowMenuItem;
- NSMenuItem *menuItem;
-
- windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
-
- /* "Minimize" item */
- menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
- [windowMenu addItem:menuItem];
- [menuItem release];
-
- /* Put menu into the menubar */
- windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
- [windowMenuItem setSubmenu:windowMenu];
- [[NSApp mainMenu] addItem:windowMenuItem];
-
- /* Tell the application object that this is now the window menu */
- [NSApp setWindowsMenu:windowMenu];
-
- /* Finally give up our references to the objects */
- [windowMenu release];
- [windowMenuItem release];
-}
-
-/* Replacement for NSApplicationMain */
-static void CustomApplicationMain (int argc, char **argv)
-{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- SDLMain *sdlMain;
-
- /* Ensure the application object is initialised */
- [SDLApplication sharedApplication];
-
-#ifdef SDL_USE_CPS
- {
- CPSProcessSerNum PSN;
- /* Tell the dock about us */
- if (!CPSGetCurrentProcess(&PSN))
- if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
- if (!CPSSetFrontProcess(&PSN))
- [SDLApplication sharedApplication];
- }
-#endif /* SDL_USE_CPS */
-
- /* Set up the menubar */
- [NSApp setMainMenu:[[NSMenu alloc] init]];
- setApplicationMenu();
- setupWindowMenu();
-
- /* Create SDLMain and make it the app delegate */
- sdlMain = [[SDLMain alloc] init];
- [NSApp setDelegate:sdlMain];
-
- /* Start the main event loop */
- [NSApp run];
-
- [sdlMain release];
- [pool release];
-}
-
-#endif
-
-
-/*
- * Catch document open requests...this lets us notice files when the app
- * was launched by double-clicking a document, or when a document was
- * dragged/dropped on the app's icon. You need to have a
- * CFBundleDocumentsType section in your Info.plist to get this message,
- * apparently.
- *
- * Files are added to gArgv, so to the app, they'll look like command line
- * arguments. Previously, apps launched from the finder had nothing but
- * an argv[0].
- *
- * This message may be received multiple times to open several docs on launch.
- *
- * This message is ignored once the app's mainline has been called.
- */
-- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
-{
- const char *temparg;
- size_t arglen;
- char *arg;
- char **newargv;
-
- if (!gFinderLaunch) /* MacOS is passing command line args. */
- return FALSE;
-
- if (gCalledAppMainline) /* app has started, ignore this document. */
- return FALSE;
-
- temparg = [filename UTF8String];
- arglen = SDL_strlen(temparg) + 1;
- arg = (char *) SDL_malloc(arglen);
- if (arg == NULL)
- return FALSE;
-
- newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
- if (newargv == NULL)
- {
- SDL_free(arg);
- return FALSE;
- }
- gArgv = newargv;
-
- SDL_strlcpy(arg, temparg, arglen);
- gArgv[gArgc++] = arg;
- gArgv[gArgc] = NULL;
- return TRUE;
-}
-
-
-/* Called when the internal event loop has just started running */
-- (void) applicationDidFinishLaunching: (NSNotification *) note
-{
- int status;
-
- /* Set the working directory to the .app's parent directory */
- [self setupWorkingDirectory:gFinderLaunch];
-
-#if SDL_USE_NIB_FILE
- /* Set the main menu to contain the real app name instead of "SDL App" */
- [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
-#endif
-
- /* Hand off to main application code */
- gCalledAppMainline = TRUE;
- status = SDL_main (gArgc, gArgv);
-
- /* We're done, thank you for playing */
- exit(status);
-}
-@end
-
-
-@implementation NSString (ReplaceSubString)
-
-- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
-{
- unsigned int bufferSize;
- unsigned int selfLen = [self length];
- unsigned int aStringLen = [aString length];
- unichar *buffer;
- NSRange localRange;
- NSString *result;
-
- bufferSize = selfLen + aStringLen - aRange.length;
- buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar));
-
- /* Get first part into buffer */
- localRange.location = 0;
- localRange.length = aRange.location;
- [self getCharacters:buffer range:localRange];
-
- /* Get middle part into buffer */
- localRange.location = 0;
- localRange.length = aStringLen;
- [aString getCharacters:(buffer+aRange.location) range:localRange];
-
- /* Get last part into buffer */
- localRange.location = aRange.location + aRange.length;
- localRange.length = selfLen - localRange.location;
- [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
-
- /* Build output string */
- result = [NSString stringWithCharacters:buffer length:bufferSize];
-
- NSDeallocateMemoryPages(buffer, bufferSize);
-
- return result;
-}
-
-@end
-
-
-
-#ifdef main
-# undef main
-#endif
-
-
-/* Main entry point to executable - should *not* be SDL_main! */
-int main (int argc, char **argv)
-{
- /* Copy the arguments into a global variable */
- /* This is passed if we are launched by double-clicking */
- if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
- gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
- gArgv[0] = argv[0];
- gArgv[1] = NULL;
- gArgc = 1;
- gFinderLaunch = YES;
- } else {
- int i;
- gArgc = argc;
- gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
- for (i = 0; i <= argc; i++)
- gArgv[i] = argv[i];
- gFinderLaunch = NO;
- }
-
-#if SDL_USE_NIB_FILE
- [SDLApplication poseAsClass:[NSApplication class]];
- NSApplicationMain (argc, argv);
-#else
- CustomApplicationMain (argc, argv);
-#endif
- return 0;
-}
-
diff --git a/application.cpp b/application.cpp
index 07f4411..cafaeab 100644
--- a/application.cpp
+++ b/application.cpp
@@ -3,11 +3,6 @@
#include <stdexcept>
Application::Application() {
- // Initialize SDL
- if(SDL_Init(SDL_INIT_VIDEO)) {
- throw(std::runtime_error("SDL initialization failed"));
- }
-
please_quit = false;
}
@@ -16,47 +11,15 @@ Application::~Application() {
}
void Application::init_window(unsigned int w, unsigned int h, bool fs) {
- // Fetch the video info
- const SDL_VideoInfo *info = SDL_GetVideoInfo();
- if(!info) {
- throw(std::runtime_error("SDL info query failed"));
- }
- // The SDL mode-flags
- int flags = SDL_OPENGL; // OpenGL in SDL
- flags |= SDL_GL_DOUBLEBUFFER; // Double buffering
- flags |= SDL_HWPALETTE; // Hardware palette
- // Check for hardware surface aviability
- if(info->hw_available) {
- flags |= SDL_HWSURFACE;
- } else {
- flags |= SDL_SWSURFACE;
- }
- // Check for hardware blit ability
- if(info->blit_hw) {
- flags |= SDL_HWACCEL;
- }
- // Setup double buffering
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
+ window = new sf::Window(sf::VideoMode(w, h, 32), "Foo");
- SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
-
- if(fs) {
- flags |= SDL_FULLSCREEN;
- }
-
- // Get our surface
- surface = SDL_SetVideoMode(w, h, 32, flags);
- if(!surface) {
- throw(std::runtime_error("Video mode set failed"));
- }
+ window->UseVerticalSync(true);
}
void Application::run() {
while(1) {
- SDL_Event e;
- while(SDL_PollEvent(&e)) {
+ sf::Event e;
+ while(window->GetEvent(e)) {
event(e);
}
@@ -65,6 +28,8 @@ void Application::run() {
}
update();
+
+ window->Display();
}
}
@@ -72,22 +37,22 @@ void Application::quit() {
please_quit = true;
}
-void Application::event(const SDL_Event& e) {
- switch(e.type) {
- case SDL_QUIT:
+void Application::event(const sf::Event& e) {
+ switch(e.Type) {
+ case sf::Event::Closed:
quit();
break;
- case SDL_KEYDOWN:
- event_keypress(e.key.keysym.sym);
+ case sf::Event::KeyPressed:
+ event_keypress(e.Key.Code);
break;
default:
break;
}
}
-void Application::event_keypress(SDLKey key) {
+void Application::event_keypress(sf::Key::Code key) {
switch(key) {
- case SDLK_ESCAPE:
+ case sf::Key::Escape:
quit();
break;
default:
diff --git a/application.h b/application.h
index ea8d899..4504e9e 100644
--- a/application.h
+++ b/application.h
@@ -1,18 +1,18 @@
#ifndef APPLICATION_H
#define APPLICATION_H
-#include <SDL/SDL.h>
+#include <SFML/Window.hpp>
class Application {
private:
- SDL_Surface *surface;
+ sf::Window* window;
bool please_quit;
protected:
void init_window(unsigned int w, unsigned int h, bool fs = false);
- virtual void event(const SDL_Event& e);
- virtual void event_keypress(SDLKey key);
+ virtual void event(const sf::Event& e);
+ virtual void event_keypress(sf::Key::Code key);
virtual void update() = 0;
diff --git a/pointsprite.cpp b/pointsprite.cpp
index 85a61b9..314fc15 100644
--- a/pointsprite.cpp
+++ b/pointsprite.cpp
@@ -1,6 +1,6 @@
#include "pointsprite.h"
-#include "SDL/SDL_opengl.h"
+#include <SFML/Window/OpenGL.hpp>
PointSprite::PointSprite(float _size, const Texture& _texture) : texture(_texture) {
size = _size;
diff --git a/shader.h b/shader.h
index d4ad263..9048fe6 100644
--- a/shader.h
+++ b/shader.h
@@ -1,16 +1,10 @@
#ifndef _SHADER_H_
#define _SHADER_H_
-#include <iostream>
#include <string>
+
#define GL_GLEXT_PROTOTYPES
-#ifndef __APPLE__
-#include <GL/gl.h>
-#include <GL/glu.h>
-#else
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#endif
+#include <SFML/Window/OpenGL.hpp>
class GLBaseShader {
friend class GLShaderProgram;
diff --git a/texture.cpp b/texture.cpp
index c8c5541..52ed861 100644
--- a/texture.cpp
+++ b/texture.cpp
@@ -1,7 +1,6 @@
-#include <SDL/SDL_opengl.h>
+#include <SFML/Window/OpenGL.hpp>
#include <stdexcept>
#include "texture.h"
-#include <stdio.h>
void Texture::bind() const {
glBindTexture(GL_TEXTURE_2D, texture);