diff options
Diffstat (limited to 'gl.cpp')
-rw-r--r-- | gl.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
@@ -0,0 +1,42 @@ +#include "gl.h" + +#ifdef WIN32 + +/* program/shader */ +GLuint (APIENTRY *glCreateProgram)(void); +void (APIENTRY *glLinkProgram)(GLuint); +void (APIENTRY *glGetProgramiv)(GLuint, GLenum, GLint*); +void (APIENTRY *glGetProgramInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); +void (APIENTRY *glUseProgram)(GLuint); +void (APIENTRY *glDeleteProgram)(GLuint); + +GLuint (APIENTRY *glCreateShader)(GLenum); +void (APIENTRY *glShaderSource)(GLuint, GLsizei, const GLchar**, const GLint*); +void (APIENTRY *glCompileShader)(GLuint); +void (APIENTRY *glGetShaderiv)(GLuint, GLenum, GLint*); +void (APIENTRY *glGetShaderInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*); + +void (APIENTRY *glAttachShader)(GLuint, GLuint); +void (APIENTRY *glDetachShader)(GLuint, GLuint); +void (APIENTRY *glDeleteShader)(GLuint); + +void win32_gl_init() { + glCreateProgram = (GLuint(APIENTRY*)(void))wglGetProcAddress("glCreateProgram"); + glLinkProgram = (void(APIENTRY*)(GLuint))wglGetProcAddress("glLinkProgram"); + glGetProgramiv = (void(APIENTRY*)(GLuint, GLenum, GLint*))wglGetProcAddress("glGetProgramiv"); + glGetProgramInfoLog = (void(APIENTRY*)(GLuint, GLsizei, GLsizei*, GLchar*))wglGetProcAddress("glGetProgramInfoLog"); + glUseProgram = (void(APIENTRY*)(GLuint))wglGetProcAddress("glUseProgram"); + glDeleteProgram = (void(APIENTRY*)(GLuint))wglGetProcAddress("glDeleteProgram"); + + glCreateShader = (GLuint(APIENTRY*)(GLenum))wglGetProcAddress("glCreateShader"); + glShaderSource = (void(APIENTRY*)(GLuint, GLsizei, const GLchar**, const GLint*))wglGetProcAddress("glShaderSource"); + glCompileShader = (void(APIENTRY*)(GLuint))wglGetProcAddress("glCompileShader"); + glGetShaderiv = (void(APIENTRY*)(GLuint, GLenum, GLint*))wglGetProcAddress("glGetShaderiv"); + glGetShaderInfoLog = (void(APIENTRY*)(GLuint, GLsizei, GLsizei*, GLchar*))wglGetProcAddress("glGetShaderInfoLog"); + + glAttachShader = (void(APIENTRY*)(GLuint, GLuint))wglGetProcAddress("glAttachShader"); + glDetachShader = (void(APIENTRY*)(GLuint, GLuint))wglGetProcAddress("glDetachShader"); + glDeleteShader = (void(APIENTRY*)(GLuint))wglGetProcAddress("glDeleteShader"); +} + +#endif |