From b019bcca81f8dd4a003e21b2af8afffe16ef3a70 Mon Sep 17 00:00:00 2001 From: unknown Date: Sun, 29 Jan 2012 14:27:28 +0100 Subject: Fixed windows issues. --- shader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'shader.cpp') diff --git a/shader.cpp b/shader.cpp index a0509ff..0ce3afc 100644 --- a/shader.cpp +++ b/shader.cpp @@ -13,7 +13,7 @@ static void gl_check_error(const char *msg) { } void GLBaseShader::shader_source(const char *filename) { - std::ifstream inf(filename, std::ios_base::in); + std::ifstream inf(filename, std::ios_base::in | std::ios_base::binary); if(!inf.is_open()) { throw(std::runtime_error((boost::format("Failed to load shader from file %s") % filename).str())); } -- cgit v1.2.3