#ifndef POINTSPRITE_H #define POINTSPRITE_H #include "texture.h" #include "vector.h" class PointSprite { public: PointSprite(float _size, const Texture& _texture); void draw(const Vector2& pos) const; void draw_array(void* ptr, unsigned int coords, unsigned int stride, unsigned int first, unsigned int num); private: float size; const Texture& texture; }; #endif