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#include "vector.h"

Vector2::Vector2() {
	x = y = 0;
}

Vector2::Vector2(float p1, float p2) {
	x = p1;
	y = p2;
}

Vector2::Vector2(const Vector2& v) {
	x = v.x;
	y = v.y;
}

Vector2& Vector2::operator=(const Vector2& v) {
	x = v.x;
	y = v.y;
	return *this;
}

Vector2& Vector2::operator+=(const Vector2& v) {
	x += v.x;
	y += v.y;
	return *this;
}

Vector2& Vector2::operator+(const Vector2& v) {
	return Vector2(*this) += v;
}

Vector2& Vector2::operator-=(const Vector2& v) {
	x -= v.x;
	y -= v.y;
	return *this;
}

Vector2& Vector2::operator-(const Vector2& v) {
	return Vector2(*this) -= v;
}

Vector3::Vector3() : Vector2() {
	z = 0;
}

Vector3::Vector3(float p1, float p2, float p3) {
	x = p1;
	y = p2;
	z = p3;
}

Vector3::Vector3(const Vector3& v) {
	x = v.x;
	y = v.y;
	z = v.z;
}

Vector3& Vector3::operator=(const Vector3& v) {
	x = v.x;
	y = v.y;
	z = v.z;
	return *this;
}

Vector3& Vector3::operator+=(const Vector3& v) {
	x += v.x;
	y += v.y;
	z += v.z;
	return *this;
}

Vector3& Vector3::operator+(const Vector3& v) {
	return Vector3(*this) += v;
}

Vector3& Vector3::operator-=(const Vector3& v) {
	x -= v.x;
	y -= v.y;
	z -= v.z;
	return *this;
}

Vector3& Vector3::operator-(const Vector3& v) {
	return Vector3(*this) -= v;
}

Vector4::Vector4() : Vector3() {
	w = 0;
}

Vector4::Vector4(float p1, float p2, float p3, float p4) : Vector3(p1, p2, p3) {
	w = p4;
}

Vector4::Vector4(const Vector4& v) {
	x = v.x;
	y = v.y;
	z = v.z;
	w = v.w;
}

Vector4& Vector4::operator=(const Vector4& v) {
	x = v.x;
	y = v.y;
	z = v.z;
	w = v.w;
	return *this;
}

Vector4& Vector4::operator+=(const Vector4& v) {
	x += v.x;
	y += v.y;
	z += v.z;
	w += v.w;
	return *this;
}

Vector4& Vector4::operator+(const Vector4& v) {
	return Vector4(*this) += v;
}

Vector4& Vector4::operator-=(const Vector4& v) {
	x -= v.x;
	y -= v.y;
	z -= v.z;
	w -= v.w;
	return *this;
}

Vector4& Vector4::operator-(const Vector4& v) {
	return Vector4(*this) -= v;
}