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#ifndef SERVER_H
#define SERVER_H
#include "connection.h"
#include "terrain_cache.h"
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <list>
class Server {
private:
boost::asio::ip::tcp::acceptor acceptor;
std::list<Connection::p> clients;
TerrainCache::p cache;
public:
Server(boost::asio::io_service& io_service);
void run();
void start_accept();
void handle_connect(Connection::p connection);
void async_read(Connection::p connection);
void handle_type(const boost::system::error_code& error, size_t bytes_transferred, Connection::p connection, uint8_t *_type);
void handle_pos(Connection::p c);
void handle_chunk(Connection::p c);
void handle_message(Connection::p c);
};
#endif
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