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#include "video.h"
#include "scene.h"
#include "gl.h"
#include <SDL_image.h>
bool init_sdl_image() {
int real_flags = IMG_Init(IMG_INIT_PNG | IMG_INIT_JPG);
if(!(real_flags | IMG_INIT_PNG && real_flags | IMG_INIT_JPG)) {
std::cerr << "Missing PNG or JPEG libraries" << std::endl;
return false;
}
return true;
}
int main(int argc, char **argv) {
if(!init_sdl_image())
return 1;
video::width = 1280;
video::height = 720;
video::init();
#ifdef WIN32
win32_gl_init();
#endif
Scene *scene = new Scene();
SDL_ShowCursor(SDL_DISABLE);
SDL_WarpMouse(video::width/2, video::height/2);
scene->last_time = SDL_GetTicks();
scene->update();
while(scene->running) {
scene->events();
scene->render();
SDL_Delay(1);
}
delete scene;
video::free();
return 0;
}
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