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#ifndef MODEL_H
#define MODEL_H
#include "gl.h"
#include <assimp/assimp.hpp>
#include <assimp/aiScene.h>
#include <map>
#include <string>
#include <vector>
namespace models {
class Mesh {
private:
GLuint vbo;
GLuint vertices;
public:
Mesh(const aiScene *scene, const aiMesh *mesh, std::map<std::string, GLuint>& scene_textures);
virtual ~Mesh();
void render();
std::vector<GLuint> textures;
};
class Model {
public:
virtual ~Model() {};
virtual void render() = 0;
};
class Tree : public Model {
private:
Mesh *trunk;
Mesh *leaves;
public:
Tree(const aiScene *scene, std::map<std::string, GLuint>& scene_textures);
virtual ~Tree();
virtual void render();
};
}
#endif
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