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authorVegard Storheil Eriksen <zyp@jvnv.net>2010-12-01 14:06:24 +0100
committerVegard Storheil Eriksen <zyp@jvnv.net>2010-12-01 14:06:24 +0100
commitd8f9d6c3baaaf6bd1b6615bd38201c5bcf2fee57 (patch)
treed1448fd9070719b6bde873c04f36057c50b9c5fa
parente604584db75f08af27b142ce4637882a0d20927e (diff)
Made Game and Game::Player take ChildBase::p instead of Child::p.
-rw-r--r--server/game.cpp4
-rw-r--r--server/game.h6
2 files changed, 5 insertions, 5 deletions
diff --git a/server/game.cpp b/server/game.cpp
index f4d5dec..1de99ad 100644
--- a/server/game.cpp
+++ b/server/game.cpp
@@ -10,7 +10,7 @@
#include <ctime>
#endif
-Game::p Game::create(Client::p player_1, Client::p player_2, Client::p player_3, Client::p player_4) {
+Game::p Game::create(ClientBase::p player_1, ClientBase::p player_2, ClientBase::p player_3, ClientBase::p player_4) {
Game::p p(new Game(player_1, player_2, player_3, player_4));
p->start();
return p;
@@ -20,7 +20,7 @@ Game::~Game() {
std::cout << "Game destroyed." << std::endl;
}
-Game::Game(Client::p player_1, Client::p player_2, Client::p player_3, Client::p player_4) {
+Game::Game(ClientBase::p player_1, ClientBase::p player_2, ClientBase::p player_3, ClientBase::p player_4) {
players[0].client = player_1;
players[1].client = player_2;
players[2].client = player_3;
diff --git a/server/game.h b/server/game.h
index 8bf89e8..6c986f5 100644
--- a/server/game.h
+++ b/server/game.h
@@ -15,7 +15,7 @@ class Game : public boost::enable_shared_from_this<Game> {
public:
typedef boost::shared_ptr<Game> p;
- static p create(Client::p player_1, Client::p player_2, Client::p player_3, Client::p player_4);
+ static p create(ClientBase::p player_1, ClientBase::p player_2, ClientBase::p player_3, ClientBase::p player_4);
~Game();
@@ -24,7 +24,7 @@ class Game : public boost::enable_shared_from_this<Game> {
class Player {
public:
- Client::p client;
+ ClientBase::p client;
Tiles hand;
Tilegroups open;
@@ -105,7 +105,7 @@ class Game : public boost::enable_shared_from_this<Game> {
Action preceding_action;
int preceding_action_owner;
- Game(Client::p player_1, Client::p player_2, Client::p player_3, Client::p player_4);
+ Game(ClientBase::p player_1, ClientBase::p player_2, ClientBase::p player_3, ClientBase::p player_4);
//! Handle Ready message from player.
void handle_ready();