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authorVegard Storheil Eriksen <zyp@jvnv.net>2010-11-25 03:01:43 +0100
committerVegard Storheil Eriksen <zyp@jvnv.net>2010-11-25 03:01:43 +0100
commit4282a9d069b3bedc8888a4e6202f2b066233d4ec (patch)
tree8e0646804a7b33883be5867833e7b02004ddca1c /server/game.cpp
parentd5aae396856ee801eb2e2420b786fda2f13cf391 (diff)
Rename Player to Client, to better reflect what it represents.
A Player should be specific to a game, while a Client may participate in several.
Diffstat (limited to 'server/game.cpp')
-rw-r--r--server/game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/server/game.cpp b/server/game.cpp
index 4d102a7..07373ac 100644
--- a/server/game.cpp
+++ b/server/game.cpp
@@ -11,7 +11,7 @@
#include "../common/set.h"
-Game::p Game::create(Player::p player_1, Player::p player_2, Player::p player_3, Player::p player_4) {
+Game::p Game::create(Client::p player_1, Client::p player_2, Client::p player_3, Client::p player_4) {
Game::p p(new Game(player_1, player_2, player_3, player_4));
p->start();
return p;
@@ -22,7 +22,7 @@ Game::~Game() {
delete ruleset;
}
-Game::Game(Player::p player_1, Player::p player_2, Player::p player_3, Player::p player_4) {
+Game::Game(Client::p player_1, Client::p player_2, Client::p player_3, Client::p player_4) {
players.push_back(player_1);
players.push_back(player_2);
players.push_back(player_3);