diff options
author | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-11-25 03:01:43 +0100 |
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committer | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-11-25 03:01:43 +0100 |
commit | 4282a9d069b3bedc8888a4e6202f2b066233d4ec (patch) | |
tree | 8e0646804a7b33883be5867833e7b02004ddca1c /server/game.cpp | |
parent | d5aae396856ee801eb2e2420b786fda2f13cf391 (diff) |
Rename Player to Client, to better reflect what it represents.
A Player should be specific to a game, while a Client may participate in several.
Diffstat (limited to 'server/game.cpp')
-rw-r--r-- | server/game.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/server/game.cpp b/server/game.cpp index 4d102a7..07373ac 100644 --- a/server/game.cpp +++ b/server/game.cpp @@ -11,7 +11,7 @@ #include "../common/set.h" -Game::p Game::create(Player::p player_1, Player::p player_2, Player::p player_3, Player::p player_4) { +Game::p Game::create(Client::p player_1, Client::p player_2, Client::p player_3, Client::p player_4) { Game::p p(new Game(player_1, player_2, player_3, player_4)); p->start(); return p; @@ -22,7 +22,7 @@ Game::~Game() { delete ruleset; } -Game::Game(Player::p player_1, Player::p player_2, Player::p player_3, Player::p player_4) { +Game::Game(Client::p player_1, Client::p player_2, Client::p player_3, Client::p player_4) { players.push_back(player_1); players.push_back(player_2); players.push_back(player_3); |