diff options
author | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-11-27 04:20:32 +0100 |
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committer | Vegard Storheil Eriksen <zyp@jvnv.net> | 2010-11-27 05:55:00 +0100 |
commit | 8bfe5dc896639328329197c32e2276309aa1b83d (patch) | |
tree | eafbdacf4ebea0e9f9f27f6020bab20b29a20089 /server/standard.h | |
parent | d0c5819fb141f5cb174f47616d7c5ea4116e871c (diff) |
Removed obsolete files.
Diffstat (limited to 'server/standard.h')
-rw-r--r-- | server/standard.h | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/server/standard.h b/server/standard.h deleted file mode 100644 index 9ad73ec..0000000 --- a/server/standard.h +++ /dev/null @@ -1,36 +0,0 @@ -#ifndef STANDARD_H -#define STANDARD_H - -#include "gamevariant.h" -#include "wall.h" -#include "../common/set.h" - -namespace RuleSet { - class Standard : public GameVariant { - private: - //! The wall that belongs to this game - Wall wall; - - //! The current state of the game - State game_state; - - //! Current player, used when discarding etc - int current_player; - - //! Are we in draw or discard phase? - bool draw_phase; - - //! Number of players doing action - int num_player_actions; - - //! Highest value action done - Action most_value_action; - - public: - virtual void round_start(); - virtual State& round_update(); - virtual bool round_action(Action action); - }; -}; -#endif // STANDARD_H - |