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authorVegard Storheil Eriksen <zyp@jvnv.net>2010-11-27 04:20:32 +0100
committerVegard Storheil Eriksen <zyp@jvnv.net>2010-11-27 05:55:00 +0100
commit8bfe5dc896639328329197c32e2276309aa1b83d (patch)
treeeafbdacf4ebea0e9f9f27f6020bab20b29a20089 /server/standard.h
parentd0c5819fb141f5cb174f47616d7c5ea4116e871c (diff)
Removed obsolete files.
Diffstat (limited to 'server/standard.h')
-rw-r--r--server/standard.h36
1 files changed, 0 insertions, 36 deletions
diff --git a/server/standard.h b/server/standard.h
deleted file mode 100644
index 9ad73ec..0000000
--- a/server/standard.h
+++ /dev/null
@@ -1,36 +0,0 @@
-#ifndef STANDARD_H
-#define STANDARD_H
-
-#include "gamevariant.h"
-#include "wall.h"
-#include "../common/set.h"
-
-namespace RuleSet {
- class Standard : public GameVariant {
- private:
- //! The wall that belongs to this game
- Wall wall;
-
- //! The current state of the game
- State game_state;
-
- //! Current player, used when discarding etc
- int current_player;
-
- //! Are we in draw or discard phase?
- bool draw_phase;
-
- //! Number of players doing action
- int num_player_actions;
-
- //! Highest value action done
- Action most_value_action;
-
- public:
- virtual void round_start();
- virtual State& round_update();
- virtual bool round_action(Action action);
- };
-};
-#endif // STANDARD_H
-