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authorVegard Storheil Eriksen <zyp@jvnv.net>2010-12-11 05:38:25 +0100
committerVegard Storheil Eriksen <zyp@jvnv.net>2010-12-11 05:39:05 +0100
commit29581932f76b8d880109cbcfdda451046456560e (patch)
treecd63aa3ec53271d7ac69dd175c660d863d0cc37a /server
parentd18fa08d188c136e3ca4af778c835ecee990978f (diff)
Moved Player out of Game.
Diffstat (limited to 'server')
-rw-r--r--server/game.h100
-rw-r--r--server/player.cpp54
-rw-r--r--server/player.h105
3 files changed, 133 insertions, 126 deletions
diff --git a/server/game.h b/server/game.h
index 2a736de..0c47917 100644
--- a/server/game.h
+++ b/server/game.h
@@ -7,11 +7,7 @@
#include <vector>
#include "wall.h"
-#include "client.h"
-#include "../common/action.h"
-#include "../common/set.h"
-#include "../common/state.h"
-#include "../common/cyclicint.h"
+#include "player.h"
class Game : public boost::enable_shared_from_this<Game> {
public:
@@ -22,100 +18,6 @@ class Game : public boost::enable_shared_from_this<Game> {
~Game();
private:
- typedef CyclicInt<4> PlayerNum;
-
- class Player {
- public:
- ClientBase::p client;
-
- Tiles hand;
- Sets open;
- Tiles pond;
- bool riichi;
- int score;
- int wind;
-
- //! Indexes of tiles that will give tenpai (used after riichi declaration).
- List<int> tenpai_indexes;
-
- //! Prepare for a new round.
- void round_start(int w);
-
- //! Get a state snapshot.
- PlayerState get_state();
-
- //! Get a state snapshot, with concealed tiles filtered.
- PlayerState get_state_filtered();
-
- //! Get possible actions after a draw.
- Actions get_actions_draw();
-
- //! Get possible actions on discarded tile.
- Actions get_actions_discard(Tile tile, PlayerNum discarder);
-
- typedef std::vector<int> Targets;
-
- //! Check if player can declare riichi.
- bool can_riichi();
-
- //! Check if tile can be called for a chi.
- Targets can_chi(Tile tile);
-
- //! Check if tile can be called for a pon.
- int can_pon(Tile tile);
-
- //! Check if it's possible to make a concealed kan.
- Targets can_kan();
-
- //! Check if it's possible to extend a pon to a kan.
- Targets can_kan_extend();
-
- //! Check if tile can be called to kan target.
- bool can_kan(Tile tile, int target);
-
- //! Check if hand is complete.
- bool can_tsumo();
-
- //! Check if tile can be called to complete hand.
- bool can_ron(Tile tile);
-
- //! Draw tile.
- void draw(Tile tile);
-
- //! Discard tile.
- void discard(int target);
-
- //! Look at last discard in pond.
- Tile last_discard();
-
- //! Claim last discard from pond.
- Tile claim();
-
- //! Declare riichi.
- void declare_riichi();
-
- //! Make chi from tile.
- void make_chi(Tile tile, int target);
-
- //! Make pon from tile.
- void make_pon(Tile tile, int target, PlayerNum discarder);
-
- //! Make open kan from tile.
- void make_kan(Tile tile, int target, PlayerNum discarder);
-
- //! Make concealed kan.
- void make_kan(int target);
-
- //! Make extended kan.
- void make_kan_extend(int target);
-
- //! Declare win on discarded tile.
- void declare_ron(Tile tile);
-
- //! Declare win on self-drawn tile.
- void declare_tsumo();
- };
-
Player players[4];
Wall wall;
diff --git a/server/player.cpp b/server/player.cpp
index 67d35c9..59b128e 100644
--- a/server/player.cpp
+++ b/server/player.cpp
@@ -2,7 +2,7 @@
#include "hand.h"
-void Game::Player::round_start(int w) {
+void Player::round_start(int w) {
// Reset contents.
hand.clear();
open.clear();
@@ -16,7 +16,7 @@ void Game::Player::round_start(int w) {
client->round_start();
}
-PlayerState Game::Player::get_state() {
+PlayerState Player::get_state() {
Tilegroups h;
h.push_back(hand);
@@ -28,7 +28,7 @@ PlayerState Game::Player::get_state() {
return state;
}
-PlayerState Game::Player::get_state_filtered() {
+PlayerState Player::get_state_filtered() {
Tilegroups h;
h.push_back(hand);
@@ -40,7 +40,7 @@ PlayerState Game::Player::get_state_filtered() {
return state;
}
-Actions Game::Player::get_actions_draw() {
+Actions Player::get_actions_draw() {
Actions possible_actions;
// Check if player can force a draw.
@@ -94,9 +94,7 @@ Actions Game::Player::get_actions_draw() {
return possible_actions;
}
-Actions Game::Player::get_actions_discard(Tile tile, PlayerNum discarder) {
- std::cout << "Fisk:" << std::endl;
-
+Actions Player::get_actions_discard(Tile tile, PlayerNum discarder) {
Actions possible_actions;
if(!riichi) {
@@ -136,7 +134,7 @@ Actions Game::Player::get_actions_discard(Tile tile, PlayerNum discarder) {
return possible_actions;
}
-bool Game::Player::can_riichi() {
+bool Player::can_riichi() {
if(open) {
return false;
}
@@ -155,7 +153,7 @@ bool Game::Player::can_riichi() {
return bool(tenpai_indexes);
}
-Game::Player::Targets Game::Player::can_chi(Tile tile) {
+Player::Targets Player::can_chi(Tile tile) {
Targets targets;
Tile::Set set = tile.get_set();
@@ -199,7 +197,7 @@ Game::Player::Targets Game::Player::can_chi(Tile tile) {
return targets;
}
-int Game::Player::can_pon(Tile tile) {
+int Player::can_pon(Tile tile) {
Tiles::iterator it = std::find(hand.begin(), hand.end(), tile);
if(it + 1 < hand.end() && it[1] == tile) {
return it - hand.begin();
@@ -208,7 +206,7 @@ int Game::Player::can_pon(Tile tile) {
return -1;
}
-Game::Player::Targets Game::Player::can_kan() {
+Player::Targets Player::can_kan() {
Targets targets;
for(Tiles::iterator it = hand.begin(); it != hand.end(); it++) {
@@ -225,7 +223,7 @@ Game::Player::Targets Game::Player::can_kan() {
return targets;
}
-Game::Player::Targets Game::Player::can_kan_extend() {
+Player::Targets Player::can_kan_extend() {
Targets targets;
for(Sets::iterator it = open.begin(); it != open.end(); it++) {
@@ -237,52 +235,54 @@ Game::Player::Targets Game::Player::can_kan_extend() {
return targets;
}
-bool Game::Player::can_kan(Tile tile, int target) {
+bool Player::can_kan(Tile tile, int target) {
if(std::size_t(target + 2) < hand.size() && hand[target + 2] == tile) {
return true;
}
return false;
}
-bool Game::Player::can_tsumo() {
+bool Player::can_tsumo() {
Tiles tiles = hand;
tiles.sort();
return Hand::agari(tiles);
}
-bool Game::Player::can_ron(Tile tile) {
+bool Player::can_ron(Tile tile) {
+ // TODO: Check furiten.
+
Tiles tiles = hand;
tiles.push_back(tile);
tiles.sort();
return Hand::agari(tiles);
}
-void Game::Player::draw(Tile tile) {
+void Player::draw(Tile tile) {
hand.push_back(tile);
}
-void Game::Player::discard(int target) {
+void Player::discard(int target) {
Tile tile = hand[target];
hand.erase(hand.begin() + target);
hand.sort();
pond.push_back(tile);
}
-Tile Game::Player::last_discard() {
+Tile Player::last_discard() {
return pond.back();
}
-Tile Game::Player::claim() {
+Tile Player::claim() {
Tile& t = pond.back();
t.invisible = true;
return t;
}
-void Game::Player::declare_riichi() {
+void Player::declare_riichi() {
riichi = true;
}
-void Game::Player::make_chi(Tile tile, int target) {
+void Player::make_chi(Tile tile, int target) {
Tiles chi;
tile.rotated = true;
@@ -325,7 +325,7 @@ void Game::Player::make_chi(Tile tile, int target) {
open.push_back(Set(Set::Chi, chi, true));
}
-void Game::Player::make_pon(Tile tile, int target, PlayerNum discarder) {
+void Player::make_pon(Tile tile, int target, PlayerNum discarder) {
Tiles pon;
tile.rotated = true;
@@ -351,7 +351,7 @@ void Game::Player::make_pon(Tile tile, int target, PlayerNum discarder) {
open.push_back(Set(Set::Pon, pon, true));
}
-void Game::Player::make_kan(Tile tile, int target, PlayerNum discarder) {
+void Player::make_kan(Tile tile, int target, PlayerNum discarder) {
Tiles kan;
tile.rotated = true;
@@ -380,7 +380,7 @@ void Game::Player::make_kan(Tile tile, int target, PlayerNum discarder) {
open.push_back(Set(Set::Kan, kan, true));
}
-void Game::Player::make_kan(int target) {
+void Player::make_kan(int target) {
Tiles kan;
Tiles::iterator it = hand.begin() + target;
@@ -403,7 +403,7 @@ void Game::Player::make_kan(int target) {
open.push_back(Set(Set::Kan, kan, false));
}
-void Game::Player::make_kan_extend(int target) {
+void Player::make_kan_extend(int target) {
Set& set = open[target - 1];
Tiles::iterator it = std::find(hand.begin(), hand.end(), set.tiles.front());
@@ -422,10 +422,10 @@ void Game::Player::make_kan_extend(int target) {
set.type = Set::Kan;
}
-void Game::Player::declare_ron(Tile tile) {
+void Player::declare_ron(Tile tile) {
}
-void Game::Player::declare_tsumo() {
+void Player::declare_tsumo() {
}
diff --git a/server/player.h b/server/player.h
new file mode 100644
index 0000000..cf98231
--- /dev/null
+++ b/server/player.h
@@ -0,0 +1,105 @@
+#ifndef PLAYER_H
+#define PLAYER_H
+
+#include "client.h"
+
+#include "../common/set.h"
+#include "../common/cyclicint.h"
+#include "../common/state.h"
+#include "../common/action.h"
+
+typedef CyclicInt<4> PlayerNum;
+
+class Player {
+ public:
+ ClientBase::p client;
+
+ Tiles hand;
+ Sets open;
+ Tiles pond;
+ bool riichi;
+ int score;
+ int wind;
+
+ //! Indexes of tiles that will give tenpai (used after riichi declaration).
+ List<int> tenpai_indexes;
+
+ //! Prepare for a new round.
+ void round_start(int w);
+
+ //! Get a state snapshot.
+ PlayerState get_state();
+
+ //! Get a state snapshot, with concealed tiles filtered.
+ PlayerState get_state_filtered();
+
+ //! Get possible actions after a draw.
+ Actions get_actions_draw();
+
+ //! Get possible actions on discarded tile.
+ Actions get_actions_discard(Tile tile, PlayerNum discarder);
+
+ typedef std::vector<int> Targets;
+
+ //! Check if player can declare riichi.
+ bool can_riichi();
+
+ //! Check if tile can be called for a chi.
+ Targets can_chi(Tile tile);
+
+ //! Check if tile can be called for a pon.
+ int can_pon(Tile tile);
+
+ //! Check if it's possible to make a concealed kan.
+ Targets can_kan();
+
+ //! Check if it's possible to extend a pon to a kan.
+ Targets can_kan_extend();
+
+ //! Check if tile can be called to kan target.
+ bool can_kan(Tile tile, int target);
+
+ //! Check if hand is complete.
+ bool can_tsumo();
+
+ //! Check if tile can be called to complete hand.
+ bool can_ron(Tile tile);
+
+ //! Draw tile.
+ void draw(Tile tile);
+
+ //! Discard tile.
+ void discard(int target);
+
+ //! Look at last discard in pond.
+ Tile last_discard();
+
+ //! Claim last discard from pond.
+ Tile claim();
+
+ //! Declare riichi.
+ void declare_riichi();
+
+ //! Make chi from tile.
+ void make_chi(Tile tile, int target);
+
+ //! Make pon from tile.
+ void make_pon(Tile tile, int target, PlayerNum discarder);
+
+ //! Make open kan from tile.
+ void make_kan(Tile tile, int target, PlayerNum discarder);
+
+ //! Make concealed kan.
+ void make_kan(int target);
+
+ //! Make extended kan.
+ void make_kan_extend(int target);
+
+ //! Declare win on discarded tile.
+ void declare_ron(Tile tile);
+
+ //! Declare win on self-drawn tile.
+ void declare_tsumo();
+};
+
+#endif