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authorOle Daniel Evensen <ole_daniel_evensen@hotmail.com>2010-12-06 19:30:28 +0100
committerOle Daniel Evensen <ole_daniel_evensen@hotmail.com>2010-12-06 19:30:28 +0100
commitb140aca7ab3ce6d312bc147a82dcf016af72eafd (patch)
treefc5437344c4e6a02b102d6290bb1a43c70d5d575 /server
parentaead77e8995cba92515c10944ff6e37d68916575 (diff)
some preliminary code and structure for dis-connection and re-connection.
Diffstat (limited to 'server')
-rw-r--r--server/client.cpp18
-rw-r--r--server/client.h16
-rw-r--r--server/lobby.cpp17
3 files changed, 45 insertions, 6 deletions
diff --git a/server/client.cpp b/server/client.cpp
index 0d0b0ba..329da82 100644
--- a/server/client.cpp
+++ b/server/client.cpp
@@ -12,6 +12,16 @@ Client::Client(Connection::p c) : connection(c), timer(c->socket.get_io_service(
}
+void Client::disconnect() {
+ //delete connection;
+ //connection = NULL;
+ //We need to make this player dumb?
+}
+
+void Client::reconnect(Connection::p c) {
+ connection = c;
+}
+
void Client::start(boost::function<void (Client::p)> f) {
// Send Hello.
connection->send(make_shared<Message::Hello>("aotenjoud git"));
@@ -84,6 +94,10 @@ void Client::lobby_status(const std::vector<std::string>& game_modes, boost::fun
connection->recv(boost::bind(&Client::handle_lobby, shared_from_this(), _1, callback));
}
+unsigned int Client::id() {
+ return id_;
+}
+
std::string Client::nick() {
return nick_;
}
@@ -121,6 +135,10 @@ void Client::get_action(boost::function<void (Action)> callback, Actions expecte
connection->recv(boost::bind(&Client::handle_action, shared_from_this(), _1, callback, expected_actions));
}
+unsigned int ClientDumb::id() {
+ return 0;
+}
+
std::string ClientDumb::nick() {
return "CPU";
}
diff --git a/server/client.h b/server/client.h
index 3455056..676264e 100644
--- a/server/client.h
+++ b/server/client.h
@@ -16,6 +16,9 @@ class ClientBase {
virtual ~ClientBase() {}
+ //! Return client's id.
+ virtual unsigned int id() = 0;
+
//! Return client's nick.
virtual std::string nick() = 0;
@@ -48,6 +51,8 @@ class Client : public ClientBase, public boost::enable_shared_from_this<Client>
boost::asio::deadline_timer timer;
+ unsigned int id_;
+
std::string nick_;
Client(Connection::p c);
@@ -71,6 +76,9 @@ class Client : public ClientBase, public boost::enable_shared_from_this<Client>
//! Inform client of lobby status (available game modes).
void lobby_status(const std::vector<std::string>& game_modes, boost::function<void (int)> callback);
+ //! Return client's id.
+ virtual unsigned int id();
+
//! Return client's nick.
virtual std::string nick();
@@ -88,12 +96,20 @@ class Client : public ClientBase, public boost::enable_shared_from_this<Client>
//! Get action. Upon connection error, last element of expected_actions will be provided.
virtual void get_action(boost::function<void (Action)> callback, Actions expected_actions);
+
+ //! Dis-connect a player.
+ virtual void disconnect();
+
+ //! Re-connect a player.
+ virtual void reconnect(Connection::p c);
};
typedef std::vector<Client> Clients;
class ClientDumb : public ClientBase {
public:
+ virtual unsigned int id();
+
virtual std::string nick();
virtual void game_start(boost::function<void ()> callback, std::vector<std::string> players);
diff --git a/server/lobby.cpp b/server/lobby.cpp
index 620b2fd..7939977 100644
--- a/server/lobby.cpp
+++ b/server/lobby.cpp
@@ -17,12 +17,17 @@ void Lobby::handle_connect(Connection::p connection) {
void Lobby::handle_login(Client::p client) {
std::cout << "Client " << client->nick() << " entered the lobby." << std::endl;
- std::vector<std::string> game_modes;
-
- game_modes.push_back("1p test mode");
- game_modes.push_back("4p test mode");
-
- client->lobby_status(game_modes, boost::bind(&Lobby::handle_action, this, client, _1));
+ if(0) {//client->id != 0
+ //We check if player is in an ongoing game?
+
+ } else {
+ std::vector<std::string> game_modes;
+
+ game_modes.push_back("1p test mode");
+ game_modes.push_back("4p test mode");
+
+ client->lobby_status(game_modes, boost::bind(&Lobby::handle_action, this, client, _1));
+ }
}
void Lobby::handle_action(Client::p client, int game_mode) {