diff options
Diffstat (limited to 'common/state.h')
m--------- | common | 0 | ||||
-rw-r--r-- | common/state.h | 64 |
2 files changed, 0 insertions, 64 deletions
diff --git a/common b/common new file mode 160000 +Subproject dd64a35c949738c2c321989d065e0754556823d diff --git a/common/state.h b/common/state.h deleted file mode 100644 index d9b24c4..0000000 --- a/common/state.h +++ /dev/null @@ -1,64 +0,0 @@ -#ifndef STATE_H -#define STATE_H - -#include "tile.h" - -//! Class containing the game state related to each player. -struct PlayerState { - //! Player's hand. Concealed tiles is first set, open sets follow in the order they was called in. - Tilegroups hand; - - //! Discarded tiles. - Tiles pond; - - //! Flag indicating whether player has declared riichi. - bool riichi; - - //! Player's score. - int score; - - //! Player's seat wind. - int wind; - - template<class Archive> - void serialize(Archive & ar, const unsigned int v) { - ar & hand; - ar & pond; - ar & riichi; - ar & score; - ar & wind; - } -}; - -//! Class containing the game state unrelated to the players. -struct GameState { - //! List of dora/kandora. - Tiles dora; - - //! Current player, relative to context. 0 = self, 1 = shimocha and so on. - int current_player; - - //! Round (prevalent) wind. - int round_wind; - - //! Round number (of this wind). - int round_number; - - //! Count of riichi sticks on table (current and leftovers). - int riichibou; - - //! Count of honba sticks on table (indicating renchan). - int honba; - - template<class Archive> - void serialize(Archive & ar, const unsigned int v) { - ar & dora; - ar & current_player; - ar & round_wind; - ar & round_number; - ar & riichibou; - ar & honba; - } -}; - -#endif |