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m---------common0
-rw-r--r--common/state.h64
2 files changed, 0 insertions, 64 deletions
diff --git a/common b/common
new file mode 160000
+Subproject dd64a35c949738c2c321989d065e0754556823d
diff --git a/common/state.h b/common/state.h
deleted file mode 100644
index d9b24c4..0000000
--- a/common/state.h
+++ /dev/null
@@ -1,64 +0,0 @@
-#ifndef STATE_H
-#define STATE_H
-
-#include "tile.h"
-
-//! Class containing the game state related to each player.
-struct PlayerState {
- //! Player's hand. Concealed tiles is first set, open sets follow in the order they was called in.
- Tilegroups hand;
-
- //! Discarded tiles.
- Tiles pond;
-
- //! Flag indicating whether player has declared riichi.
- bool riichi;
-
- //! Player's score.
- int score;
-
- //! Player's seat wind.
- int wind;
-
- template<class Archive>
- void serialize(Archive & ar, const unsigned int v) {
- ar & hand;
- ar & pond;
- ar & riichi;
- ar & score;
- ar & wind;
- }
-};
-
-//! Class containing the game state unrelated to the players.
-struct GameState {
- //! List of dora/kandora.
- Tiles dora;
-
- //! Current player, relative to context. 0 = self, 1 = shimocha and so on.
- int current_player;
-
- //! Round (prevalent) wind.
- int round_wind;
-
- //! Round number (of this wind).
- int round_number;
-
- //! Count of riichi sticks on table (current and leftovers).
- int riichibou;
-
- //! Count of honba sticks on table (indicating renchan).
- int honba;
-
- template<class Archive>
- void serialize(Archive & ar, const unsigned int v) {
- ar & dora;
- ar & current_player;
- ar & round_wind;
- ar & round_number;
- ar & riichibou;
- ar & honba;
- }
-};
-
-#endif