diff options
Diffstat (limited to 'server/lobby.cpp')
-rw-r--r-- | server/lobby.cpp | 48 |
1 files changed, 34 insertions, 14 deletions
diff --git a/server/lobby.cpp b/server/lobby.cpp index 7939977..9fb769e 100644 --- a/server/lobby.cpp +++ b/server/lobby.cpp @@ -7,27 +7,47 @@ #include "game.h" void Lobby::handle_connect(Connection::p connection) { - // Create player. - Client::create(connection, boost::bind(&Lobby::handle_login, this, _1)); + // Send Hello. + connection->send(make_shared<Message::Hello>("aotenjoud git")); + + // Wait for Login. + connection->recv(boost::bind(&Lobby::handle_login, this, connection, _1)); // Get another connection. server.get_connection(boost::bind(&Lobby::handle_connect, this, _1)); } -void Lobby::handle_login(Client::p client) { - std::cout << "Client " << client->nick() << " entered the lobby." << std::endl; +void Lobby::handle_login(Connection::p connection, Message::p msg) { + if(msg->type != Message::Types::Login) { + return; + } - if(0) {//client->id != 0 - //We check if player is in an ongoing game? - - } else { - std::vector<std::string> game_modes; - - game_modes.push_back("1p test mode"); - game_modes.push_back("4p test mode"); - - client->lobby_status(game_modes, boost::bind(&Lobby::handle_action, this, client, _1)); + Message::Login::p login_msg = dynamic_pointer_cast<Message::Login>(msg); + + Client::p client; + + // Check if this is a reconnection attempt and whether a reconnection is possible. + if(login_msg->cookie && (client = Client::exists(login_msg))) { + client->reconnect(connection); + return; } + + // Validate nick. + if(login_msg->nick.size() == 0) { + connection->send(make_shared<Message::LoginResponse>(Message::LoginResponse::Invalid)); + connection->recv(boost::bind(&Lobby::handle_login, this, connection, _1)); + return; + } + + // Create a new client. + client = Client::create(connection, login_msg->nick); + + std::vector<std::string> game_modes; + + game_modes.push_back("1p test mode"); + game_modes.push_back("4p test mode"); + + client->lobby_status(game_modes, boost::bind(&Lobby::handle_action, this, client, _1)); } void Lobby::handle_action(Client::p client, int game_mode) { |