diff options
Diffstat (limited to 'server')
-rw-r--r-- | server/client.cpp | 8 | ||||
-rw-r--r-- | server/client.h | 6 | ||||
-rw-r--r-- | server/game.cpp | 27 |
3 files changed, 27 insertions, 14 deletions
diff --git a/server/client.cpp b/server/client.cpp index 2155359..345e3a3 100644 --- a/server/client.cpp +++ b/server/client.cpp @@ -139,11 +139,7 @@ void Client::round_state(const PlayerState& pl_d, const PlayerState& pl_r, const connection->send(make_shared<Message::RoundState>(pl_d, pl_r, pl_u, pl_l, g, a)); } -void Client::round_end(boost::function<void ()> callback) { - Message::RoundEnd::p msg = make_shared<Message::RoundEnd>(); - - msg->game_end = false; - +void Client::round_end(Message::RoundEnd::p msg, boost::function<void ()> callback) { connection->send(msg); // Check if we're waiting for ready. @@ -176,7 +172,7 @@ void ClientDumb::round_state(const PlayerState& pl_d, const PlayerState& pl_r, c } -void ClientDumb::round_end(boost::function<void ()> callback) { +void ClientDumb::round_end(Message::RoundEnd::p msg, boost::function<void ()> callback) { callback(); } diff --git a/server/client.h b/server/client.h index 82968b4..752a6a4 100644 --- a/server/client.h +++ b/server/client.h @@ -30,7 +30,7 @@ class ClientBase { virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const GameState& g, const Actions& a) = 0; //! Send round end. - virtual void round_end(boost::function<void ()> callback) = 0; + virtual void round_end(Message::RoundEnd::p msg, boost::function<void ()> callback) = 0; //! Get action. Upon connection error, last element of expected_actions will be provided. virtual void get_action(boost::function<void (Action)> callback, Actions expected_actions) = 0; @@ -95,7 +95,7 @@ class Client : public ClientBase, public boost::enable_shared_from_this<Client> virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const GameState& g, const Actions& a); //! Send round end. - virtual void round_end(boost::function<void ()> callback); + virtual void round_end(Message::RoundEnd::p msg, boost::function<void ()> callback); //! Get action. Upon connection error, last element of expected_actions will be provided. virtual void get_action(boost::function<void (Action)> callback, Actions expected_actions); @@ -118,7 +118,7 @@ class ClientDumb : public ClientBase { virtual void round_state(const PlayerState& pl_d, const PlayerState& pl_r, const PlayerState& pl_u, const PlayerState& pl_l, const GameState& g, const Actions& a); - virtual void round_end(boost::function<void ()> callback); + virtual void round_end(Message::RoundEnd::p msg, boost::function<void ()> callback); virtual void get_action(boost::function<void (Action)> callback, Actions expected_actions); }; diff --git a/server/game.cpp b/server/game.cpp index a41b90c..6b0b275 100644 --- a/server/game.cpp +++ b/server/game.cpp @@ -326,20 +326,37 @@ void Game::handle_action_discard(Action action, int player) { } void Game::round_end() { - // Flere runder? round_start() + Message::RoundEnd::p msg = make_shared<Message::RoundEnd>(); + // Did anybody win? + for(int i = 0; i < 4; i++) { + if(players[current_player + i].won) { + Player& player = players[current_player + i]; + + msg->hand = player.hand; + + msg->yakus = player.won_han; + + msg->total_han = player.won_value.han(); + msg->total_fu = player.won_value.fu_rounded(); + msg->won = player.won_value.ron_east(); + + break; + } + } round_num++; if(!round_num) { round_wind++; } + msg->game_end = false; awaiting_players = 4; - players[0].client->round_end(boost::bind(&Game::handle_ready, shared_from_this())); - players[1].client->round_end(boost::bind(&Game::handle_ready, shared_from_this())); - players[2].client->round_end(boost::bind(&Game::handle_ready, shared_from_this())); - players[3].client->round_end(boost::bind(&Game::handle_ready, shared_from_this())); + players[0].client->round_end(msg, boost::bind(&Game::handle_ready, shared_from_this())); + players[1].client->round_end(msg, boost::bind(&Game::handle_ready, shared_from_this())); + players[2].client->round_end(msg, boost::bind(&Game::handle_ready, shared_from_this())); + players[3].client->round_end(msg, boost::bind(&Game::handle_ready, shared_from_this())); // Ferdig? game_end() |