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-rw-r--r--server/game.cpp140
1 files changed, 73 insertions, 67 deletions
diff --git a/server/game.cpp b/server/game.cpp
index 501aa57..e9b1369 100644
--- a/server/game.cpp
+++ b/server/game.cpp
@@ -326,88 +326,94 @@ void Game::handle_action_discard(Action action, int player) {
}
void Game::round_end(Endcondition end) {
- Message::RoundEnd::p msg = make_shared<Message::RoundEnd>();
- for(int i = 0; i < 4; i++) {
- msg->score[current_player + i].won = 0;
- msg->score[current_player + i].score = players[current_player + i].get_state().score;
+
+ round_num++;
+
+ if(!round_num) {
+ round_wind++;
}
- switch(end) {
- case Draw:
- msg->total_han = msg->total_fu = msg->won = 0;
- break;
-
- case Tsumo: {
- Player& player = players[current_player];
-
- msg->hand = player.hand;
-
- msg->yakus = player.won_han;
-
- msg->total_han = player.won_value.han();
- msg->total_fu = player.won_value.fu_rounded();
-
- if(current_player == round_num) {
- msg->won = 3 * player.won_value.tsumo_east();
- msg->score[current_player].won = msg->won;
- for(int i = 1; i < 4; i++) {
- msg->score[current_player + i]. won = -(msg->won / 3);
- }
- } else {
- msg->won = player.won_value.tsumo_east() + 2 * player.won_value.tsumo();
- for(int i = 0; i < 4; i++) {
- if(i == current_player) {
- msg->score[i].won = msg->won;
- } else if (i == round_num){
- msg->score[i].won = -(player.won_value.tsumo_east());
- } else {
- msg->score[i].won = -(player.won_value.tsumo());
- }
- }
- }
- } break;
+ Message::RoundEnd::p msg[4] = make_shared<Message::RoundEnd>();
+
+ for(CyclicInt<4> count_player = 0; count_player < 4; count_player++) {
+ msg[count_player]->total_han = msg[count_player]->total_fu = msg[count_player]->won = msg[count_player]->score[count_player].won = 0;
+ for(int i = 0; i < 4; i++) {
+ msg[count_player]->score[count_player + i].score = players[count_player + i].get_state().score;
+ }
- case Ron:
- for(int i = 0; i < 4; i++) {
- if(players[current_player + i].won) {
- Player& player = players[current_player + i];
+ switch(end) {
+ case Draw:
+ //msg->total_han = msg->total_fu = msg->won = 0;
+ break;
+
+ case Tsumo: {
+ Player& player = players[current_player];
- msg->hand = player.hand;
+ msg[count_player]->hand = player.hand;
- msg->yakus = player.won_han;
+ msg[count_player]->yakus = player.won_han;
- msg->total_han = player.won_value.han();
- msg->total_fu = player.won_value.fu_rounded();
+ msg[count_player]->total_han = player.won_value.han();
+ msg[count_player]->total_fu = player.won_value.fu_rounded();
- if(current_player + i == round_num) {
- msg->won = player.won_value.ron_east();
+ if(current_player == round_num) {
+ msg[count_player]->won = 3 * player.won_value.tsumo_east();
+
+ for(int y = 0; y < 4; y++) {
+ msg[count_player]->score[current_player + y].won = -(msg[count_player]->won / 3);
+ }
+ msg[count_player]->score[count_player + current_player ].won = msg[count_player]->won;
+
} else {
- msg->won = player.won_value.ron();
+ msg[count_player]->won = player.won_value.tsumo_east() + 2 * player.won_value.tsumo();
+
+ for(int y = 0; y < 4; y++) {
+ if(count_player + y == current_player) {
+ msg[count_player]->score[y].won = msg[count_player]->won;
+ } else if (count_player + y == round_num){
+ msg[count_player]->score[y].won = -(player.won_value.tsumo_east());
+ } else {
+ msg[count_player]->score[y].won = -(player.won_value.tsumo());
+ }
+ }
}
- // TODO: Support multiple wins.
- break;
+ } break;
+
+ case Ron:
+ for(int i = 0; i < 4; i++) {
+ if(players[current_player + i].won) {
+ Player& player = players[current_player + i];
+
+ msg[count_player]->hand = player.hand;
+
+ msg[count_player]->yakus = player.won_han;
+
+ msg[count_player]->total_han = player.won_value.han();
+ msg[count_player]->total_fu = player.won_value.fu_rounded();
+
+ if(current_player + i == round_num) {
+ msg[count_player]->won = player.won_value.ron_east();
+ } else {
+ msg[count_player]->won = player.won_value.ron();
+ }
+
+ // TODO: Support multiple wins.
+ break;
+ }
}
- }
- break;
- }
+ break;
+ }
//Send med score
-
-
- round_num++;
-
- if(!round_num) {
- round_wind++;
+ msg[count_player]->game_end = false;
+ if(count_player == 3) break;
}
-
- msg->game_end = false;
awaiting_players = 4;
-
- players[0].client->round_end(msg, boost::bind(&Game::handle_ready, shared_from_this()));
- players[1].client->round_end(msg, boost::bind(&Game::handle_ready, shared_from_this()));
- players[2].client->round_end(msg, boost::bind(&Game::handle_ready, shared_from_this()));
- players[3].client->round_end(msg, boost::bind(&Game::handle_ready, shared_from_this()));
+ players[0].client->round_end(msg[0], boost::bind(&Game::handle_ready, shared_from_this()));
+ players[1].client->round_end(msg[1], boost::bind(&Game::handle_ready, shared_from_this()));
+ players[2].client->round_end(msg[2], boost::bind(&Game::handle_ready, shared_from_this()));
+ players[3].client->round_end(msg[3], boost::bind(&Game::handle_ready, shared_from_this()));
// Ferdig? game_end()