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#ifndef ACTION_H
#define ACTION_H
#include <vector>
class Action {
public:
//! Action types.
enum Type {
Pass, // discard
Discard, // draw
Riichi, // draw
Chi, // discard
Pon, // discard
Kan, // draw, discard
Ron, // discard
Tsumo, // draw
Draw // draw
};
//! Type of action.
Type type;
//! Target of action (if applicable).
int target;
//! Second target of action (if applicable)
int target2;
//! Player doing this action
int player;
template<class Archive>
void serialize(Archive & ar, const unsigned int version) {
ar & type;
ar & target;
ar & target2;
ar & player;
}
};
typedef std::vector<Action> Actions;
#endif
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