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#ifndef ACTION_H
#define ACTION_H
#include "list.h"
class Action {
public:
//! Action types.
enum Type {
Pass, // discard
Discard, // draw
Riichi, // draw
Chi, // discard
Pon, // discard
Kan, // draw, discard
Ron, // discard
Tsumo, // draw
Draw // draw
};
//! Action target type.
enum TargetType {
None, // No target
Hand, // Target in hand.
Open // Target in open.
};
//! Type of action.
Type type;
//! Target of action (if applicable).
TargetType target_type;
int target_offset;
Action();
Action(Type ty, TargetType tt = None, int to = 0);
//! Compare to another action.
bool operator==(const Action& other);
template<class Archive>
void serialize(Archive & ar, const unsigned int version) {
ar & type;
ar & target_type;
ar & target_offset;
}
};
//! List of actions.
typedef List<Action> Actions;
#endif
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