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#ifndef ACTION_H
#define ACTION_H
#include <vector>
#include <boost/serialization/base_object.hpp>
class Action {
public:
//! Action types.
enum Type {
Pass, // discard
Discard, // draw
Riichi, // draw
Chi, // discard
Pon, // discard
Kan, // draw, discard
Ron, // discard
Tsumo, // draw
Draw // draw
};
//! Type of action.
Type type;
//! Targets of action (if applicable).
std::vector<int> target;
//! Player doing this action
int player;
template<class Archive>
void serialize(Archive & ar, const unsigned int version) {
ar & type;
ar & target;
ar & player;
}
};
//! List of actions.
class Actions : public std::vector<Action> {
public:
//! Check if specified action is present in list.
bool contains(Action action);
template<class Archive>
void serialize(Archive & ar, const unsigned int version) {
ar & boost::serialization::base_object<std::vector<Action> >(*this);
}
};
#endif
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